My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Miner
Giant Snowball
Minions Barbarians Goblin Barrel Skeleton Army Miner
Zap
Minions Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Firecracker Barbarians Goblin Barrel Skeleton Army
The Log
Firecracker Barbarians Goblin Barrel Skeleton Army
Earthquake
Firecracker Barbarians Goblin Barrel Skeleton Army
Arrows
Minions Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Minions Firecracker Barbarians Goblin Barrel Skeleton Army Miner
Fireball
Minions Firecracker Barbarians Goblin Barrel Skeleton Army
Poison
Minions Firecracker Barbarians Skeleton Army
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Goblin Barrel Skeleton Army Miner Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Miner
Knight
Minions Firecracker Goblin Barrel Arrows Miner
Minions
Knight Miner Firecracker
Firecracker
Knight Miner Minions Goblin Barrel
Barbarians
Goblin Barrel
Knight Arrows Firecracker Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Minions Firecracker Arrows Knight Goblin Barrel

Defense Synergies 2 6

Arrows
Knight Barbarians
Knight
Minions Firecracker Arrows Skeleton Army
Minions
Knight Firecracker
Firecracker
Knight Minions Skeleton Army
Barbarians
Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Knight Firecracker Barbarians
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
Barbarians Skeleton Army Knight Minions Firecracker
Barbarians Skeleton Army Knight Minions
Barbarians Skeleton Army Knight Minions Firecracker
Arrows Firecracker Barbarians Skeleton Army
Arrows Skeleton Army Minions Firecracker
Minions Arrows Firecracker
Arrows Barbarians
Barbarians Minions Skeleton Army
Knight Skeleton Army Firecracker Barbarians Miner
Minions Barbarians Skeleton Army Arrows Knight Firecracker
Arrows Minions Firecracker
Barbarians Skeleton Army Knight Minions
Skeleton Army Arrows Minions Firecracker Barbarians
Barbarians Skeleton Army Knight
Barbarians Skeleton Army
Barbarians Arrows Knight Minions Firecracker Skeleton Army
Arrows Knight Minions Firecracker Barbarians Skeleton Army
Arrows Knight Minions Firecracker Barbarians
Barbarians
Skeleton Army Arrows Knight Minions Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army
Arrows Knight Firecracker Miner
Barbarians Skeleton Army Knight Minions
Skeleton Army Knight Barbarians
Barbarians Knight Skeleton Army
Arrows Firecracker Minions
Skeleton Army Knight Minions Barbarians
Knight Barbarians Skeleton Army
Knight Minions Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army
Knight Minions Barbarians
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Knight
Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army Knight Minions Firecracker
Arrows Minions Firecracker Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Minions
Firecracker Miner Arrows Knight
Arrows Firecracker
Knight Firecracker Miner
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Miner
Minions
Arrows
Arrows Barbarians
Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Minions Barbarians Skeleton Army
Arrows Firecracker
Arrows
Miner Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker Miner
Firecracker

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