My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Goblin Hut Skeleton Army Baby Dragon Witch
Zap
Minions Goblin Hut Skeleton Army Witch
Barbarian Barrel
Knight Goblin Hut Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Minions Goblin Hut Skeleton Army Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Fireball
Minions Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Poison
Minions Goblin Hut Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Mini P.E.K.K.A Baby Dragon Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Goblin Hut Wizard Witch
Minions
Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Minions Goblin Hut Wizard Baby Dragon
Goblin Hut
Knight Mini P.E.K.K.A Baby Dragon
Wizard
Knight Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Knight Minions Mini P.E.K.K.A Goblin Hut Witch
Witch
Knight Baby Dragon

Defense Synergies 1 17

Knight
Minions Mini P.E.K.K.A Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Minions
Knight Baby Dragon
Mini P.E.K.K.A
Knight Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Goblin Hut
Knight Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Wizard
Knight Mini P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Goblin Hut Wizard
Baby Dragon
Knight Minions Mini P.E.K.K.A Goblin Hut Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Hut Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight Minions Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Knight Minions
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Knight Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions Baby Dragon
Minions Goblin Hut Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Minions Goblin Hut Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Witch Knight Goblin Hut Wizard Baby Dragon
Minions Goblin Hut Wizard Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Knight Minions Wizard Witch
Wizard Skeleton Army Minions Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Knight Goblin Hut
Skeleton Army Mini P.E.K.K.A Goblin Hut
Wizard Knight Minions Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Knight Minions Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Knight Minions Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Skeleton Army Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Goblin Hut Witch
Knight Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Knight Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Goblin Hut Skeleton Army Witch
Wizard Minions Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Goblin Hut Witch
Mini P.E.K.K.A Knight Skeleton Army
Knight Minions Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Knight Minions Mini P.E.K.K.A Goblin Hut Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Goblin Hut Skeleton Army Witch Knight Minions Mini P.E.K.K.A Baby Dragon
Minions Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Knight
Wizard Baby Dragon
Wizard Minions Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minions Mini P.E.K.K.A
Knight Wizard
Wizard Baby Dragon
Knight Goblin Hut Baby Dragon
Minions Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Wizard Baby Dragon
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Minions Goblin Hut Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Minions Goblin Hut Skeleton Army Witch
Wizard Baby Dragon Witch
Knight Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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