My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Lumberjack Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Lava Hound
Giant Snowball
Zappies Guards Lumberjack Lava Hound
Zap
Zappies Inferno Tower Guards Lava Hound
Barbarian Barrel
Zappies Inferno Tower Guards Lumberjack
The Log
Zappies Guards Lumberjack
Earthquake
Zappies Inferno Tower Guards
Arrows
Zappies Guards Lava Hound
Royal Delivery
Zappies Guards Lumberjack Lava Hound
Fireball
Zappies Inferno Tower Lumberjack Lava Hound
Poison
Zappies Inferno Tower Guards Lava Hound
Lightning
Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Rocket Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Guards Zappies Lumberjack Inferno Tower Rocket Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Guards Zappies Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Zappies
Lumberjack Mega Knight Lava Hound
Inferno Tower
Rocket
Lava Hound
Guards
Lumberjack Lava Hound
Lumberjack
Zappies Guards Mega Knight Lava Hound
Mega Knight
Zappies Lumberjack
Lava Hound
Zappies Rocket Guards Lumberjack

Defense Synergies 2 9

Royal Delivery
Inferno Tower Guards Lumberjack Mega Knight
Zappies
Guards Lumberjack Mega Knight
Inferno Tower
Royal Delivery Guards Lumberjack Mega Knight
Rocket
Guards
Inferno Tower Royal Delivery Zappies Lumberjack
Lumberjack
Royal Delivery Zappies Inferno Tower Guards
Mega Knight
Royal Delivery Zappies Inferno Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Inferno Tower
Inferno Tower Lumberjack Royal Delivery Zappies Mega Knight
Inferno Tower Rocket Lumberjack Mega Knight Royal Delivery Zappies
Inferno Tower Lumberjack Zappies Guards Mega Knight
Royal Delivery Rocket Lumberjack Mega Knight
Royal Delivery Zappies Guards Lumberjack Mega Knight
Inferno Tower Rocket Royal Delivery Zappies
Rocket Inferno Tower Mega Knight
Zappies Inferno Tower Lumberjack
Guards Royal Delivery Zappies Inferno Tower Lumberjack Mega Knight
Guards Royal Delivery Zappies Lumberjack Mega Knight
Inferno Tower Royal Delivery Zappies
Inferno Tower Lumberjack Mega Knight Royal Delivery Zappies Rocket Guards
Rocket Mega Knight Royal Delivery Zappies Guards Lumberjack
Inferno Tower Zappies Lumberjack Mega Knight
Inferno Tower Rocket Royal Delivery Zappies Lumberjack Mega Knight
Mega Knight Royal Delivery Zappies Inferno Tower Lumberjack
Royal Delivery Mega Knight Zappies Guards Lumberjack
Royal Delivery Zappies Guards Lumberjack Mega Knight
Zappies Inferno Tower Lumberjack
Mega Knight Royal Delivery Zappies Guards Lumberjack
Inferno Tower Zappies Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Royal Delivery Zappies Inferno Tower
Royal Delivery Rocket Lumberjack Mega Knight
Royal Delivery Zappies Guards Lumberjack Mega Knight Inferno Tower Rocket
Rocket Guards Lumberjack Mega Knight Royal Delivery Zappies Inferno Tower
Inferno Tower Royal Delivery Zappies Guards Lumberjack Mega Knight
Royal Delivery Rocket Zappies
Royal Delivery Rocket Guards Zappies Inferno Tower Lumberjack
Inferno Tower Mega Knight Royal Delivery Zappies Lumberjack
Royal Delivery Rocket Mega Knight Zappies Inferno Tower
Inferno Tower Royal Delivery Zappies Guards
Mega Knight Zappies Inferno Tower Guards Lumberjack
Rocket Mega Knight Royal Delivery Guards
Royal Delivery Rocket Mega Knight Zappies Inferno Tower Guards Lumberjack
Zappies Mega Knight
Zappies Inferno Tower Guards Royal Delivery Rocket Lumberjack
Mega Knight Royal Delivery Zappies Inferno Tower
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Rocket Guards
Rocket Mega Knight
Rocket
Rocket Guards Lumberjack
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Mega Knight
Mega Knight
Rocket
Rocket Zappies Guards
Rocket Mega Knight
Rocket Zappies
Mega Knight
Rocket
Zappies Rocket Guards
Rocket Zappies
Rocket Lumberjack Mega Knight
Rocket
Mega Knight
Zappies Rocket Guards
Zappies Rocket
Rocket Mega Knight
Rocket Mega Knight

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