My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Dark Prince Prince
Giant Snowball
Skeletons Royal Hogs Baby Dragon
Zap
Skeletons Royal Hogs Dark Prince Prince
Barbarian Barrel
Skeletons Royal Hogs Dark Prince
The Log
Skeletons Mini P.E.K.K.A Royal Hogs Dark Prince Prince
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Mini P.E.K.K.A Royal Hogs Baby Dragon Dark Prince Prince
Fireball
Royal Hogs Baby Dragon
Poison
Royal Hogs
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Prince Mini P.E.K.K.A Royal Hogs Baby Dragon Dark Prince
Arrows
Zap Royal Hogs Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Zap Arrows Royal Hogs Baby Dragon Dark Prince
Royal Hogs
Arrows Zap Mini P.E.K.K.A Dark Prince
Baby Dragon
Zap Mini P.E.K.K.A Dark Prince Prince
Dark Prince
Prince Zap Arrows Mini P.E.K.K.A Royal Hogs Baby Dragon
Prince
Zap Dark Prince Arrows Baby Dragon

Defense Synergies 1 16

Skeletons
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Zap
Mini P.E.K.K.A Skeletons Arrows Baby Dragon Dark Prince Prince
Arrows
Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Zap Skeletons Arrows Baby Dragon
Royal Hogs
Baby Dragon
Skeletons Zap Mini P.E.K.K.A Dark Prince Prince
Dark Prince
Skeletons Zap Arrows Baby Dragon Prince
Prince
Skeletons Zap Arrows Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Mini P.E.K.K.A Skeletons Zap Dark Prince Prince
Mini P.E.K.K.A Prince Skeletons Dark Prince
Mini P.E.K.K.A Prince Skeletons Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows Skeletons Zap Baby Dragon Dark Prince
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Mini P.E.K.K.A Skeletons Prince
Skeletons Mini P.E.K.K.A Dark Prince Prince
Skeletons Zap Arrows Baby Dragon Dark Prince
Arrows Zap Baby Dragon
Mini P.E.K.K.A Prince Skeletons Zap Dark Prince
Zap Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Skeletons Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows Zap Baby Dragon Dark Prince Prince
Zap Arrows Baby Dragon Dark Prince
Mini P.E.K.K.A Prince
Dark Prince Arrows Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Dark Prince Prince
Zap Arrows Mini P.E.K.K.A Baby Dragon Prince
Skeletons Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Zap
Skeletons Mini P.E.K.K.A Dark Prince Prince
Arrows Skeletons Zap Baby Dragon
Mini P.E.K.K.A Dark Prince Prince Skeletons
Mini P.E.K.K.A Dark Prince Prince
Zap Skeletons Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Skeletons
Mini P.E.K.K.A Dark Prince Prince
Zap Arrows Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Skeletons
Baby Dragon
Skeletons Zap Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Arrows Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Dark Prince Prince
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Mini P.E.K.K.A Prince
Zap Arrows Dark Prince Prince
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon Prince
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Zap Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon Prince
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Dark Prince Prince
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Arrows Zap Baby Dragon
Zap Arrows
Dark Prince Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Dark Prince Prince
Prince

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