My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Mega Minion Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Skeleton Dragons Barbarians Mega Minion Musketeer
Zap
Archers
Barbarian Barrel
Archers Barbarians Musketeer Valkyrie Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Archers Barbarians
Arrows
Archers Skeleton Dragons
Royal Delivery
Archers Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball
Archers Skeleton Dragons Barbarians Mega Minion Musketeer Wizard
Poison
Archers Skeleton Dragons Barbarians Mega Minion Musketeer Wizard
Lightning
Skeleton Dragons Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Skeleton Dragons Mini P.E.K.K.A Musketeer Valkyrie Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Mega Minion Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A Valkyrie
Barbarians
Mega Minion
Valkyrie
Mini P.E.K.K.A
Archers Skeleton Dragons Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A
Valkyrie
Archers Musketeer Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 2 14

Archers
Valkyrie Skeleton Dragons Mega Minion Mini P.E.K.K.A
Skeleton Dragons
Archers Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians
Skeleton Dragons
Mega Minion
Archers Musketeer Valkyrie Wizard
Mini P.E.K.K.A
Archers Skeleton Dragons Musketeer Valkyrie Wizard
Musketeer
Valkyrie Skeleton Dragons Mega Minion Mini P.E.K.K.A
Valkyrie
Archers Musketeer Skeleton Dragons Mega Minion Mini P.E.K.K.A Wizard
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mega Minion Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Dragons Mega Minion Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Archers Skeleton Dragons Mega Minion Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Dragons Mega Minion Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Skeleton Dragons Mega Minion Musketeer Valkyrie
Skeleton Dragons Mega Minion Musketeer Archers Wizard
Skeleton Dragons Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Archers Skeleton Dragons Barbarians Valkyrie Mega Minion Musketeer Wizard
Skeleton Dragons Mega Minion Musketeer Archers Wizard
Barbarians Mini P.E.K.K.A Skeleton Dragons Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Archers Skeleton Dragons Barbarians Mega Minion Musketeer Wizard
Valkyrie Wizard Archers Skeleton Dragons Barbarians Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Skeleton Dragons Valkyrie Wizard Archers Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers
Archers Skeleton Dragons Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Dragons Wizard Archers Musketeer
Mini P.E.K.K.A Archers Barbarians Mega Minion Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Skeleton Dragons Barbarians Mega Minion Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard
Wizard Archers Skeleton Dragons Barbarians Musketeer Valkyrie
Barbarians Archers Skeleton Dragons Mega Minion Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Archers Skeleton Dragons Barbarians Mega Minion Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Barbarians Musketeer Valkyrie
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Mega Minion Musketeer
Archers Skeleton Dragons Musketeer Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A Musketeer
Skeleton Dragons Musketeer Valkyrie Wizard
Archers Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mini P.E.K.K.A
Archers Skeleton Dragons Mega Minion Mini P.E.K.K.A Musketeer Wizard
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Wizard
Musketeer
Skeleton Dragons Barbarians Musketeer
Skeleton Dragons Valkyrie Wizard
Mega Minion
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Archers Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mega Minion Musketeer Wizard
Mega Minion Mini P.E.K.K.A
Skeleton Dragons Musketeer Wizard
Skeleton Dragons
Wizard
Archers Barbarians Musketeer
Archers Skeleton Dragons Mega Minion Musketeer Wizard
Skeleton Dragons Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mega Minion Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Musketeer
Skeleton Dragons Wizard

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