My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Mega Minion Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army
The Log
Barbarians Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Mega Minion Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Mega Minion Goblin Barrel Skeleton Army Baby Dragon
Poison
Barbarians Mega Minion Skeleton Army
Lightning
Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Goblin Barrel Skeleton Army Baby Dragon Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion Goblin Barrel Mega Knight
Barbarians
Mega Minion
Arrows Baby Dragon Mega Knight
Goblin Barrel
Arrows Skeleton Army Baby Dragon P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Mega Minion Goblin Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Barrel Baby Dragon
Mega Knight
Arrows Mega Minion Goblin Barrel Baby Dragon

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Mega Minion P.E.K.K.A
Barbarians
Arrows Skeleton Army
Mega Minion
Arrows Skeleton Army Baby Dragon Mega Knight
Goblin Barrel
Skeleton Army
Barbarians Mega Minion
Baby Dragon
Mega Minion P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Baby Dragon
Mega Knight
Arrows Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Mega Minion Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight Mega Minion
Barbarians Skeleton Army P.E.K.K.A Mega Minion Mega Knight
Arrows Barbarians Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Mega Minion Baby Dragon Mega Knight
Mega Minion Arrows Baby Dragon
Arrows Barbarians Baby Dragon P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Arrows Mega Minion Baby Dragon Mega Knight
Arrows Mega Minion Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Arrows Barbarians Mega Minion Baby Dragon P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Skeleton Army P.E.K.K.A
Arrows Mega Knight Barbarians Mega Minion Skeleton Army Baby Dragon
Arrows Baby Dragon Barbarians Mega Minion Mega Knight
Barbarians P.E.K.K.A
Skeleton Army Mega Knight Arrows Barbarians Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight P.E.K.K.A
Arrows Mega Minion Baby Dragon Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Skeleton Army Mega Knight
Arrows Baby Dragon
Skeleton Army P.E.K.K.A Barbarians Mega Minion
P.E.K.K.A Mega Knight Barbarians Skeleton Army
P.E.K.K.A Mega Knight Barbarians Mega Minion Skeleton Army Baby Dragon
P.E.K.K.A Barbarians Mega Minion Skeleton Army
P.E.K.K.A Mega Knight Barbarians Mega Minion
Skeleton Army P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Minion Baby Dragon P.E.K.K.A
Arrows Mega Knight Barbarians Mega Minion Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Arrows Baby Dragon Mega Knight
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Arrows Mega Minion Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Barbarians Baby Dragon
Arrows Baby Dragon Mega Knight
Mega Minion
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Mega Minion
Mega Minion
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Barbarians Skeleton Army
Arrows Mega Minion Baby Dragon
Arrows
Mega Minion Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Minion P.E.K.K.A Mega Knight
Baby Dragon
Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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