My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Goblin Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Baby Dragon Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Miner Mighty Miner
Giant Snowball
Goblin Barrel Baby Dragon Miner Mighty Miner
Zap
Royal Giant Goblin Barrel Goblin Giant Mighty Miner
Barbarian Barrel
Goblin Barrel
The Log
Royal Giant Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Battle Healer Goblin Barrel Baby Dragon Miner
Fireball
Battle Healer Goblin Barrel Baby Dragon Mighty Miner
Poison
Battle Healer
Lightning
Battle Healer Baby Dragon Mighty Miner
Rocket
Battle Healer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Baby Dragon Miner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Miner Battle Healer Baby Dragon Mighty Miner Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Miner Battle Healer

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Battle Healer Goblin Barrel Goblin Giant Miner Mighty Miner
Royal Giant
Arrows Goblin Barrel Miner Battle Healer Baby Dragon
Battle Healer
Baby Dragon Arrows Royal Giant Goblin Barrel Goblin Giant
Goblin Barrel
Royal Giant Mighty Miner Arrows Battle Healer Baby Dragon Goblin Giant Miner
Baby Dragon
Battle Healer Royal Giant Goblin Barrel Goblin Giant Miner
Goblin Giant
Arrows Battle Healer Goblin Barrel Baby Dragon
Miner
Royal Giant Arrows Goblin Barrel Baby Dragon
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 1 1

Arrows
Battle Healer
Royal Giant
Battle Healer
Baby Dragon Arrows
Goblin Barrel
Baby Dragon
Battle Healer
Goblin Giant
Miner
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Goblin Giant
Battle Healer
Arrows Battle Healer
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Battle Healer Baby Dragon Goblin Giant
Mighty Miner
Battle Healer Miner
Arrows Baby Dragon Goblin Giant
Arrows Baby Dragon
Battle Healer
Arrows Baby Dragon
Arrows
Arrows Battle Healer Baby Dragon
Arrows Baby Dragon Battle Healer
Arrows Battle Healer Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Battle Healer Baby Dragon Miner
Battle Healer Goblin Giant
Battle Healer Goblin Giant
Battle Healer Goblin Giant Mighty Miner
Arrows Baby Dragon Goblin Giant
Battle Healer Goblin Giant
Mighty Miner Battle Healer Goblin Giant
Baby Dragon
Goblin Giant
Arrows Goblin Giant
Goblin Giant
Baby Dragon
Battle Healer Baby Dragon Goblin Giant Mighty Miner
Arrows Battle Healer Baby Dragon Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Goblin Giant Miner
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Miner Arrows
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Arrows
Mighty Miner
Arrows
Arrows Baby Dragon
Arrows
Miner Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Goblin Giant Miner

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