My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Barrel Guards Balloon
Giant Snowball
Bomber Zappies Goblin Barrel Guards Balloon
Zap
Bomber Zappies Goblin Barrel Guards Balloon
Barbarian Barrel
Bomber Elite Barbarians Zappies Goblin Barrel Guards
The Log
Bomber Elite Barbarians Zappies Goblin Barrel Guards
Earthquake
Bomber Zappies Goblin Barrel Guards
Arrows
Bomber Zappies Goblin Barrel Guards
Royal Delivery
Bomber Elite Barbarians Zappies Goblin Barrel Guards Balloon
Fireball
Bomber Elite Barbarians Zappies Goblin Barrel Balloon
Poison
Bomber Zappies Guards Balloon
Lightning
Elite Barbarians Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Goblin Barrel Guards Zappies Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians
Elite Barbarians
Bomber Zappies The Log
Zappies
Elite Barbarians Goblin Barrel Balloon
Mirror
Goblin Barrel The Log Balloon
Goblin Barrel
Mirror Zappies Guards Balloon
Guards
Goblin Barrel The Log
Balloon
Zappies Mirror Goblin Barrel The Log
The Log
Mirror Elite Barbarians Guards Balloon

Defense Synergies 0 8

Bomber
Guards The Log
Elite Barbarians
The Log
Zappies
Mirror Guards The Log
Mirror
Zappies The Log
Goblin Barrel
Guards
Bomber Zappies The Log
Balloon
The Log
Bomber Elite Barbarians Zappies Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies The Log
Elite Barbarians Zappies The Log
Bomber Elite Barbarians Zappies
Elite Barbarians Zappies Guards
Bomber Elite Barbarians The Log
The Log Bomber Zappies Guards
Zappies
The Log
Zappies Elite Barbarians
Elite Barbarians Guards Bomber Zappies
Guards Bomber Zappies The Log
Zappies
Bomber Elite Barbarians Zappies Guards The Log
Bomber Zappies Guards The Log
Elite Barbarians Zappies
Elite Barbarians Zappies The Log
Bomber Elite Barbarians Zappies
Bomber Elite Barbarians Zappies Guards The Log
The Log Bomber Zappies Guards
Elite Barbarians Zappies
Bomber Elite Barbarians Zappies Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Zappies
Bomber Elite Barbarians The Log
Zappies Guards Elite Barbarians The Log
Guards Elite Barbarians Zappies The Log
Elite Barbarians Zappies Guards
Zappies
Guards Elite Barbarians Zappies
Elite Barbarians Zappies
Elite Barbarians Zappies The Log
Zappies Guards
Elite Barbarians Zappies Guards
Elite Barbarians Guards The Log
Elite Barbarians Zappies Guards
Bomber Zappies
Elite Barbarians Zappies Guards Bomber The Log
Bomber Elite Barbarians Zappies The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Bomber The Log
Bomber The Log
The Log
The Log
Elite Barbarians Guards
The Log
Elite Barbarians The Log
Elite Barbarians The Log
Bomber The Log
The Log
Bomber
Bomber The Log
Bomber The Log
The Log
The Log
The Log
The Log Bomber
The Log
The Log
The Log
Elite Barbarians
Zappies Guards
Elite Barbarians
Bomber The Log
Zappies
The Log
Zappies Guards
Zappies
The Log
The Log Bomber
Elite Barbarians
Elite Barbarians Zappies Guards The Log
Zappies
The Log

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