My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Bats Musketeer Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Musketeer Wizard Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Musketeer Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Musketeer Wizard Goblin Barrel Skeleton Army Dark Prince Witch
Fireball
Musketeer Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Dark Prince Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Musketeer Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince
Arrows
Goblin Barrel Dark Prince
Musketeer
Dark Prince
Wizard
Dark Prince
Goblin Barrel
Dark Prince Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Bats Arrows Musketeer Wizard Witch
Witch
Dark Prince

Defense Synergies 0 8

Bats
Musketeer Dark Prince
Arrows
Dark Prince
Musketeer
Bats Skeleton Army Dark Prince
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Musketeer Wizard
Dark Prince
Bats Arrows Musketeer Wizard Witch
Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Bats Musketeer Dark Prince Witch
Skeleton Army Witch Bats Musketeer Dark Prince
Skeleton Army Witch Bats Musketeer Dark Prince
Arrows Skeleton Army Dark Prince
Arrows Skeleton Army Bats Musketeer Dark Prince
Bats Musketeer Arrows Wizard Witch
Arrows Musketeer
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Dark Prince
Bats Skeleton Army Witch Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Bats Wizard Witch
Skeleton Army Bats Musketeer Wizard Dark Prince Witch
Wizard Skeleton Army Bats Arrows Dark Prince Witch
Skeleton Army
Skeleton Army
Wizard Bats Arrows Musketeer Skeleton Army Dark Prince Witch
Arrows Bats Musketeer Wizard Skeleton Army Dark Prince Witch
Arrows Wizard Witch Bats Musketeer Dark Prince
Musketeer
Wizard Skeleton Army Dark Prince Bats Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Arrows Musketeer Wizard
Skeleton Army Bats Musketeer Dark Prince Witch
Skeleton Army Dark Prince Bats Musketeer
Musketeer Skeleton Army Dark Prince Witch
Arrows Wizard Bats Musketeer Witch
Skeleton Army Dark Prince Bats Musketeer Witch
Skeleton Army Dark Prince
Bats Skeleton Army Dark Prince Witch
Witch Musketeer Skeleton Army
Bats Musketeer Dark Prince Witch
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince Wizard Witch
Wizard Musketeer Skeleton Army Witch
Skeleton Army Witch Bats Musketeer Dark Prince
Bats Arrows Musketeer Wizard Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Bats Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Musketeer
Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Bats
Arrows Musketeer Wizard Dark Prince
Arrows Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Dark Prince Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Bats Arrows Musketeer Wizard Witch
Bats Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Bats Musketeer Skeleton Army Dark Prince Witch
Arrows Musketeer Wizard Witch
Arrows
Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Arrows
Musketeer Dark Prince
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Dark Prince Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: