My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Dark Prince Witch P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Dark Prince
Wizard
Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince Bats Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Bats Arrows Wizard Witch
Witch
Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Bats Wizard Goblin Barrel Witch

Defense Synergies 0 8

Bats
Dark Prince P.E.K.K.A
Arrows
Dark Prince P.E.K.K.A
Wizard
Skeleton Army Dark Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Wizard
Dark Prince
Bats Arrows Wizard Witch
Witch
Dark Prince
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Bats Dark Prince Witch
Skeleton Army Witch P.E.K.K.A Bats Dark Prince
Skeleton Army Witch P.E.K.K.A Bats Dark Prince
Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Bats Dark Prince
Bats Arrows Wizard Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Dark Prince
Bats Skeleton Army Witch Arrows Wizard Dark Prince
Arrows Bats Wizard Witch
Skeleton Army P.E.K.K.A Bats Wizard Dark Prince Witch
Wizard Skeleton Army Bats Arrows Dark Prince Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Bats Arrows Skeleton Army Dark Prince Witch P.E.K.K.A
Arrows Bats Wizard Skeleton Army Dark Prince Witch
Arrows Wizard Witch Bats Dark Prince
P.E.K.K.A
Wizard Skeleton Army Dark Prince Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch P.E.K.K.A
Arrows Wizard
Skeleton Army P.E.K.K.A Bats Dark Prince Witch
Skeleton Army Dark Prince P.E.K.K.A Bats
P.E.K.K.A Skeleton Army Dark Prince Witch
Arrows Wizard Bats Witch
Skeleton Army Dark Prince P.E.K.K.A Bats Witch
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Bats Skeleton Army Dark Prince Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Dark Prince Witch
Skeleton Army P.E.K.K.A Arrows Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Bats Dark Prince P.E.K.K.A
Bats Arrows Wizard Dark Prince Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats
Arrows Wizard Dark Prince
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard Dark Prince
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Skeleton Army Dark Prince Witch
Arrows Wizard Witch
Arrows
Wizard Dark Prince
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A
Bats Witch
Bats Witch
Dark Prince Witch
P.E.K.K.A
Wizard

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