My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Goblins Bomber Cannon Mega Minion Guards
Zap
Goblins Bomber Cannon Guards
Barbarian Barrel
Goblins Bomber Cannon Wizard Guards
The Log
Goblins Bomber Cannon Guards
Earthquake
Bomber Cannon Guards
Arrows
Goblins Bomber Guards
Royal Delivery
Goblins Bomber Mega Minion Wizard Guards P.E.K.K.A
Fireball
Bomber Cannon Mega Minion Wizard
Poison
Bomber Cannon Mega Minion Wizard Guards
Lightning
Cannon Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Cannon Mega Minion Guards Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Cannon Mega Minion

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
P.E.K.K.A
Cannon
Mega Minion
Fireball
Fireball
Mega Minion
Wizard
P.E.K.K.A
Guards
P.E.K.K.A
Bomber Wizard

Defense Synergies 0 15

Goblins
Bomber Cannon Mega Minion Wizard
Bomber
Goblins Cannon Guards P.E.K.K.A
Cannon
Goblins Bomber Mega Minion Fireball Wizard Guards
Mega Minion
Goblins Cannon Wizard Guards
Fireball
Cannon
Wizard
Goblins Cannon Mega Minion Guards P.E.K.K.A
Guards
Bomber Cannon Mega Minion Wizard
P.E.K.K.A
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mega Minion Fireball Wizard
P.E.K.K.A Goblins Cannon Mega Minion
Cannon P.E.K.K.A Goblins Bomber Mega Minion
Cannon P.E.K.K.A Goblins Mega Minion Guards
Bomber Fireball P.E.K.K.A
Fireball Goblins Bomber Cannon Mega Minion Guards
Mega Minion Cannon Fireball Wizard
Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Goblins
Guards Goblins Bomber Cannon
Goblins Guards Bomber Cannon Mega Minion Fireball Wizard
Mega Minion Fireball Wizard
Cannon P.E.K.K.A Bomber Fireball Wizard Guards
Bomber Fireball Wizard Goblins Cannon Mega Minion Guards P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A
Wizard Goblins Bomber Cannon Fireball P.E.K.K.A
Cannon Fireball Goblins Bomber Mega Minion Wizard Guards
Wizard Bomber Cannon Mega Minion Fireball Guards
P.E.K.K.A Cannon
Bomber Wizard Goblins Cannon Fireball Guards P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball P.E.K.K.A
Fireball Bomber Mega Minion Wizard
Guards P.E.K.K.A Goblins
Guards P.E.K.K.A Fireball
P.E.K.K.A Cannon Guards
Fireball Wizard
Guards P.E.K.K.A Goblins Mega Minion Fireball
P.E.K.K.A
P.E.K.K.A Goblins Mega Minion Fireball
P.E.K.K.A Cannon Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Cannon Fireball Wizard Guards
Wizard Bomber Cannon Fireball
Guards Goblins Bomber Mega Minion Fireball P.E.K.K.A
Bomber Cannon Mega Minion Fireball Wizard P.E.K.K.A
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Bomber Fireball Wizard
Fireball Wizard Mega Minion
Bomber Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Mega Minion Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Mega Minion Fireball Wizard Guards
Mega Minion Fireball
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Guards
Fireball Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard
Bomber Fireball Wizard
Fireball
Mega Minion P.E.K.K.A
Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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