My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Skeleton Dragons Guards Skeleton Army
Zap
Guards Skeleton Army
Barbarian Barrel
Knight Wizard Guards Skeleton Army
The Log
Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Skeleton Dragons Guards Skeleton Army
Royal Delivery
Knight Skeleton Dragons Mini P.E.K.K.A Wizard Guards Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Wizard Skeleton Army
Poison
Skeleton Dragons Wizard Guards Skeleton Army
Lightning
Knight Skeleton Dragons Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Skeleton Army Skeleton Dragons

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Fireball Wizard
Skeleton Dragons
Knight Mini P.E.K.K.A P.E.K.K.A
Fireball
Knight
Mini P.E.K.K.A
Skeleton Dragons Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Guards
Skeleton Army
P.E.K.K.A
Skeleton Dragons Wizard

Defense Synergies 1 17

Knight
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard Skeleton Army
Skeleton Dragons
Knight Fireball Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A
Fireball
Knight Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Skeleton Dragons Fireball Wizard Guards Skeleton Army
Wizard
Knight Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A
Guards
Skeleton Dragons Mini P.E.K.K.A Wizard Skeleton Army
Skeleton Army
Knight Skeleton Dragons Mini P.E.K.K.A Wizard Guards
P.E.K.K.A
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Skeleton Dragons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Skeleton Dragons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Skeleton Dragons Guards
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army Skeleton Dragons Guards
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Knight Guards Skeleton Army Mini P.E.K.K.A
Skeleton Dragons Guards Skeleton Army Knight Fireball Wizard
Skeleton Dragons Fireball Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Skeleton Dragons Fireball Wizard Guards
Fireball Wizard Skeleton Army Skeleton Dragons Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Knight Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Knight Skeleton Dragons Wizard Guards Skeleton Army
Wizard Knight Skeleton Dragons Fireball Guards
Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Knight Fireball Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Skeleton Army Fireball P.E.K.K.A
Fireball Knight Skeleton Dragons Mini P.E.K.K.A Wizard
Guards Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A Guards Skeleton Army
Skeleton Dragons Fireball Wizard
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Guards Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Fireball Guards
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Fireball Wizard Guards
Wizard Skeleton Dragons Fireball Skeleton Army
Guards Skeleton Army Knight Skeleton Dragons Fireball Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons Guards
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Knight Skeleton Dragons Fireball Guards
Fireball Wizard Skeleton Dragons
Skeleton Dragons Fireball Wizard
Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Mini P.E.K.K.A Guards
Knight Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Wizard
Knight Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A Wizard
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
P.E.K.K.A
Fireball Wizard
Fireball Guards Skeleton Army
Fireball Skeleton Dragons Wizard
Fireball
Fireball Knight Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Fireball Guards
Skeleton Dragons Fireball
Fireball
P.E.K.K.A
Fireball Skeleton Dragons Wizard

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