My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Barbarians Musketeer Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Musketeer Wizard Baby Dragon Witch
Poison
Barbarians Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Baby Dragon Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Musketeer Baby Dragon Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Musketeer Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon
Mini P.E.K.K.A
Musketeer Wizard Baby Dragon
Musketeer
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Fireball Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Musketeer Wizard Baby Dragon Witch

Defense Synergies 0 11

Barbarians
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fireball Musketeer Wizard Baby Dragon Witch
Musketeer
Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer Witch
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Musketeer Baby Dragon
Musketeer Fireball Wizard Baby Dragon Witch
Barbarians Fireball Musketeer Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Witch Fireball Musketeer Wizard Baby Dragon
Musketeer Fireball Wizard Baby Dragon Witch
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer Wizard Witch
Fireball Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Fireball Barbarians Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Wizard Barbarians Fireball Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Barbarians P.E.K.K.A Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Mini P.E.K.K.A Musketeer Witch
Fireball Wizard Musketeer Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Mini P.E.K.K.A Musketeer Witch
P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Witch
Wizard Barbarians Fireball Musketeer Baby Dragon Witch
Barbarians Witch Fireball Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard Baby Dragon Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Musketeer
Fireball Wizard Baby Dragon
Fireball Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Musketeer Witch
Fireball Musketeer Wizard Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch
P.E.K.K.A
Fireball Wizard

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