My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Barbarian Barrel Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army Prince
Barbarian Barrel
Electro Spirit Inferno Tower Skeleton Army
The Log
Electro Spirit Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Hog Rider Skeleton Army Baby Dragon Prince P.E.K.K.A
Fireball
Hog Rider Inferno Tower Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Skeleton Army Hog Rider Baby Dragon Inferno Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Skeleton Army Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Hog Rider
Electro Spirit Barbarian Barrel Baby Dragon Prince
Inferno Tower
Barbarian Barrel
Hog Rider Baby Dragon Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Hog Rider Barbarian Barrel Prince P.E.K.K.A
Prince
Hog Rider Barbarian Barrel Baby Dragon
P.E.K.K.A
Electro Spirit Barbarian Barrel Baby Dragon

Defense Synergies 1 10

Electro Spirit
Baby Dragon
Hog Rider
Inferno Tower
Skeleton Army Barbarian Barrel Baby Dragon Prince
Barbarian Barrel
Inferno Tower Baby Dragon Prince P.E.K.K.A
Skeleton Army
Inferno Tower Prince
Baby Dragon
Electro Spirit Inferno Tower Barbarian Barrel Prince P.E.K.K.A
Prince
Inferno Tower Barbarian Barrel Skeleton Army Baby Dragon
P.E.K.K.A
Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Skeleton Army P.E.K.K.A Prince
Inferno Tower Skeleton Army Prince P.E.K.K.A
Inferno Tower Skeleton Army Prince P.E.K.K.A
Barbarian Barrel Skeleton Army Prince P.E.K.K.A
Barbarian Barrel Skeleton Army Electro Spirit Baby Dragon
Inferno Tower Electro Spirit Baby Dragon
Electro Spirit Inferno Tower Barbarian Barrel Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army Prince
Skeleton Army Inferno Tower Barbarian Barrel Prince
Skeleton Army Electro Spirit Barbarian Barrel Baby Dragon
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Prince P.E.K.K.A
Skeleton Army Electro Spirit Barbarian Barrel Baby Dragon Prince P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Prince
Inferno Tower Skeleton Army Prince P.E.K.K.A
Inferno Tower Skeleton Army Prince P.E.K.K.A
Electro Spirit Barbarian Barrel Skeleton Army Baby Dragon Prince
Barbarian Barrel Baby Dragon Electro Spirit
P.E.K.K.A Inferno Tower Prince
Skeleton Army Electro Spirit Barbarian Barrel Baby Dragon Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Barbarian Barrel Prince P.E.K.K.A
Barbarian Barrel Baby Dragon Prince
Skeleton Army P.E.K.K.A Inferno Tower Prince
Skeleton Army Prince P.E.K.K.A Inferno Tower Barbarian Barrel
Inferno Tower P.E.K.K.A Skeleton Army Prince
Electro Spirit Baby Dragon
Skeleton Army Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Electro Spirit Inferno Tower Barbarian Barrel Skeleton Army Baby Dragon Prince
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Electro Spirit Barbarian Barrel Baby Dragon Prince P.E.K.K.A
Electro Spirit Inferno Tower Barbarian Barrel Baby Dragon P.E.K.K.A
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Prince
Barbarian Barrel Baby Dragon
Electro Spirit Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Prince
Barbarian Barrel Prince
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon
Baby Dragon Prince
Prince
Barbarian Barrel Baby Dragon
Electro Spirit Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon Prince
Barbarian Barrel Baby Dragon
Baby Dragon
Electro Spirit
Electro Spirit
P.E.K.K.A Prince
Electro Spirit Barbarian Barrel Skeleton Army Prince
Baby Dragon
Barbarian Barrel
Baby Dragon Prince
Baby Dragon
Prince P.E.K.K.A
Electro Spirit Baby Dragon
Barbarian Barrel Baby Dragon Prince
Prince P.E.K.K.A

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