My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Three Musketeers Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Giant Skeleton
Giant Snowball
Dart Goblin Three Musketeers Skeleton Army Electro Dragon
Zap
Dart Goblin Three Musketeers Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Three Musketeers Skeleton Army Giant Skeleton Electro Wizard
The Log
Dart Goblin Three Musketeers Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Three Musketeers Skeleton Army Electro Dragon Giant Skeleton Electro Wizard
Fireball
Dart Goblin Wizard Three Musketeers Skeleton Army Electro Dragon Electro Wizard
Poison
Dart Goblin Wizard Three Musketeers Skeleton Army Electro Dragon Electro Wizard
Lightning
Wizard Three Musketeers Electro Dragon Electro Wizard
Rocket
Wizard Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Poison Electro Wizard Wizard Electro Dragon Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Poison Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Electro Dragon Giant Skeleton
Wizard
Giant Skeleton
Three Musketeers
Skeleton Army
Poison
Electro Dragon Giant Skeleton
Electro Dragon
Dart Goblin Poison Giant Skeleton
Giant Skeleton
Dart Goblin Wizard Poison Electro Dragon Electro Wizard
Electro Wizard
Giant Skeleton

Defense Synergies 0 14

Dart Goblin
Skeleton Army Electro Dragon Giant Skeleton Electro Wizard
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Three Musketeers
Skeleton Army
Dart Goblin Wizard Electro Dragon Giant Skeleton Electro Wizard
Poison
Electro Wizard
Electro Dragon
Dart Goblin Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton
Dart Goblin Wizard Skeleton Army Electro Dragon Electro Wizard
Electro Wizard
Dart Goblin Wizard Skeleton Army Poison Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Dragon Electro Wizard
Skeleton Army Dart Goblin Three Musketeers Electro Dragon Electro Wizard
Three Musketeers Skeleton Army Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Three Musketeers Skeleton Army Dart Goblin Electro Dragon Electro Wizard
Skeleton Army Poison Giant Skeleton
Skeleton Army Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Three Musketeers Electro Wizard Wizard Poison Electro Dragon
Dart Goblin Poison Electro Dragon Giant Skeleton Electro Wizard
Three Musketeers Skeleton Army
Skeleton Army Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Skeleton Army Poison Electro Wizard Wizard Electro Dragon Giant Skeleton
Three Musketeers Dart Goblin Wizard Poison Electro Dragon Electro Wizard
Skeleton Army Wizard Three Musketeers Electro Dragon Giant Skeleton Electro Wizard
Wizard Three Musketeers Skeleton Army Dart Goblin Poison Electro Dragon Electro Wizard
Skeleton Army Three Musketeers Electro Wizard
Skeleton Army Three Musketeers Electro Wizard
Wizard Three Musketeers Skeleton Army Poison Electro Dragon Electro Wizard
Dart Goblin Wizard Three Musketeers Skeleton Army Electro Dragon Electro Wizard
Wizard Poison Dart Goblin Electro Dragon Giant Skeleton Electro Wizard
Dart Goblin Three Musketeers Electro Wizard
Wizard Skeleton Army Dart Goblin Poison Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Poison Electro Wizard Wizard Electro Dragon
Skeleton Army Giant Skeleton Electro Dragon Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Three Musketeers Skeleton Army
Wizard Poison Dart Goblin Three Musketeers Electro Dragon Electro Wizard
Skeleton Army Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Electro Dragon Giant Skeleton Electro Wizard Skeleton Army Poison
Dart Goblin Three Musketeers Skeleton Army
Dart Goblin Electro Dragon Giant Skeleton
Skeleton Army Poison Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Three Musketeers
Wizard Dart Goblin Three Musketeers Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Dart Goblin Three Musketeers Poison Giant Skeleton
Poison Dart Goblin Wizard Electro Dragon Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Electro Dragon Giant Skeleton
Poison Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Poison Electro Dragon Giant Skeleton
Dart Goblin Poison Giant Skeleton
Wizard Poison
Wizard Poison Dart Goblin Electro Dragon
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard Electro Dragon
Poison Dart Goblin Wizard Electro Dragon
Three Musketeers Poison Electro Dragon Electro Wizard
Poison Dart Goblin Wizard Electro Dragon Electro Wizard
Poison Dart Goblin Wizard Electro Dragon
Poison Dart Goblin Three Musketeers
Dart Goblin Poison Electro Dragon
Dart Goblin Poison
Dart Goblin Wizard Three Musketeers Poison Electro Dragon
Dart Goblin Wizard Three Musketeers Poison Electro Dragon
Three Musketeers Poison
Dart Goblin Wizard Three Musketeers Poison Electro Dragon Electro Wizard
Dart Goblin Wizard Poison Electro Dragon
Poison Giant Skeleton
Wizard Poison
Poison Electro Dragon
Poison Wizard Electro Dragon
Poison Dart Goblin Wizard Electro Dragon Electro Wizard
Wizard Poison Electro Dragon
Poison Dart Goblin
Poison Dart Goblin Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Dart Goblin Wizard Poison
Poison Dart Goblin Wizard Electro Dragon
Poison Electro Dragon Electro Wizard
Giant Skeleton
Wizard Poison
Electro Wizard Dart Goblin Skeleton Army Electro Dragon
Poison Dart Goblin Wizard Three Musketeers Electro Dragon Electro Wizard
Poison Dart Goblin Wizard Three Musketeers Electro Dragon Electro Wizard
Dart Goblin Wizard Poison Electro Dragon
Poison Giant Skeleton
Dart Goblin Three Musketeers Electro Dragon
Electro Dragon Dart Goblin Poison Giant Skeleton Electro Wizard
Dart Goblin Poison Electro Dragon Electro Wizard
Poison Electro Dragon Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Wizard Electro Dragon

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