My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Prince
Giant Snowball
Minions Musketeer Hog Rider Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Knight Musketeer Bomb Tower Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army Prince
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Musketeer Hog Rider Skeleton Army Prince
Fireball
Minions Musketeer Bomb Tower Hog Rider Skeleton Army
Poison
Minions Musketeer Bomb Tower Skeleton Army
Lightning
Knight Musketeer Bomb Tower Prince
Rocket
Musketeer Bomb Tower Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Army Musketeer Bomb Tower Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince
Knight
Minions Musketeer Hog Rider Arrows Prince
Minions
Knight Hog Rider Prince
Musketeer
Knight Hog Rider Prince
Bomb Tower
Hog Rider
Arrows Knight Minions Musketeer Prince
Skeleton Army
Prince
Arrows Knight Minions Musketeer Hog Rider

Defense Synergies 3 10

Arrows
Knight Bomb Tower Prince
Knight
Minions Musketeer Bomb Tower Arrows Skeleton Army
Minions
Knight Musketeer Prince
Musketeer
Knight Minions Bomb Tower Skeleton Army
Bomb Tower
Knight Arrows Musketeer Skeleton Army
Hog Rider
Skeleton Army
Knight Musketeer Bomb Tower Prince
Prince
Arrows Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer
Bomb Tower Skeleton Army Knight Minions Musketeer Prince
Bomb Tower Skeleton Army Prince Knight Minions Musketeer
Bomb Tower Skeleton Army Prince Knight Minions Musketeer
Arrows Bomb Tower Skeleton Army Prince
Arrows Skeleton Army Minions Musketeer Bomb Tower
Minions Musketeer Arrows Bomb Tower
Arrows Musketeer Bomb Tower
Minions Musketeer Bomb Tower Skeleton Army Prince
Knight Skeleton Army Musketeer Prince
Minions Skeleton Army Arrows Knight Musketeer Bomb Tower
Arrows Minions Musketeer
Bomb Tower Skeleton Army Prince Knight Minions Musketeer
Bomb Tower Skeleton Army Arrows Minions Prince
Skeleton Army Knight Bomb Tower Prince
Bomb Tower Skeleton Army Prince
Bomb Tower Arrows Knight Minions Musketeer Skeleton Army Prince
Arrows Bomb Tower Knight Minions Musketeer Skeleton Army Prince
Arrows Bomb Tower Knight Minions Musketeer
Musketeer Bomb Tower Prince
Skeleton Army Arrows Knight Minions Musketeer Bomb Tower Prince
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince
Arrows Knight Musketeer Bomb Tower Prince
Skeleton Army Knight Minions Musketeer Bomb Tower Prince
Skeleton Army Prince Knight Musketeer
Knight Musketeer Skeleton Army Prince
Arrows Minions Musketeer Bomb Tower
Skeleton Army Prince Knight Minions Musketeer Bomb Tower
Knight Bomb Tower Skeleton Army Prince
Knight Minions Bomb Tower Skeleton Army Prince
Musketeer Skeleton Army
Knight Minions Musketeer Bomb Tower Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Knight Bomb Tower
Musketeer Bomb Tower Skeleton Army
Skeleton Army Knight Minions Musketeer Bomb Tower Prince
Arrows Minions Musketeer Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer Prince
Arrows
Arrows Minions Musketeer
Arrows Musketeer
Arrows
Arrows
Minions Musketeer Prince
Arrows Knight Musketeer Prince
Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Arrows Musketeer Prince
Arrows
Minions Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Minions Musketeer
Arrows Musketeer
Arrows
Prince
Arrows
Minions Musketeer Skeleton Army Prince
Arrows Musketeer
Arrows
Knight Musketeer Prince
Arrows Musketeer
Arrows
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince
Prince

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