My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector P.E.K.K.A Bandit Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Elixir Collector
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Battle Ram Elixir Collector Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Elixir Collector Electro Wizard Magic Archer
Lightning
Battle Ram Elixir Collector Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Elixir Collector Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Battle Ram Electro Wizard Inferno Dragon Magic Archer Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Battle Ram Electro Wizard

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Bandit Magic Archer
Battle Ram
Zap Bandit Magic Archer P.E.K.K.A Electro Wizard
Elixir Collector
P.E.K.K.A
Zap Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit Magic Archer
Inferno Dragon
Magic Archer
Battle Ram P.E.K.K.A Zap Bandit Electro Wizard

Defense Synergies 1 9

Zap
Electro Wizard P.E.K.K.A Bandit Inferno Dragon Magic Archer
Battle Ram
Elixir Collector
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Bandit Inferno Dragon Magic Archer
Inferno Dragon
Zap Electro Wizard
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Zap Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bandit Electro Wizard
P.E.K.K.A
Zap Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Zap Magic Archer
Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Bandit Electro Wizard
Electro Wizard Zap Bandit Magic Archer
Inferno Dragon Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Bandit Electro Wizard
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard
Zap Bandit Electro Wizard Magic Archer
Zap Bandit Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Inferno Dragon Magic Archer
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit Inferno Dragon
Zap Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Bandit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Magic Archer
Electro Wizard Zap P.E.K.K.A Inferno Dragon Magic Archer
Zap P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon

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