My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Royal Hogs Clone
Giant Snowball
Goblin Gang Royal Hogs Clone Witch
Zap
Goblin Gang Firecracker Royal Hogs Clone Witch
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
The Log
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
Arrows
Goblin Gang Firecracker Royal Hogs Clone Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
Fireball
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
Poison
Goblin Gang Firecracker Elixir Golem Royal Hogs Clone Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Clone Freeze Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Elixir Golem Freeze
Goblin Gang
Firecracker Elixir Golem Royal Hogs Clone
Firecracker
Elixir Golem Goblin Gang Royal Hogs
Elixir Golem
Firecracker Arrows Goblin Gang Witch
Royal Hogs
Arrows Goblin Gang Firecracker Clone
Clone
Goblin Gang Royal Hogs Witch
Freeze
Arrows
Witch
Elixir Golem Clone

Defense Synergies 0 1

Arrows
Goblin Gang
Firecracker
Firecracker
Goblin Gang
Elixir Golem
Royal Hogs
Clone
Freeze
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblin Gang Firecracker Witch
Goblin Gang Witch Freeze
Witch Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Freeze Firecracker
Arrows Goblin Gang Firecracker Freeze Witch
Arrows
Witch Goblin Gang
Goblin Gang Firecracker
Goblin Gang Witch Arrows Firecracker Freeze
Arrows Goblin Gang Firecracker Witch
Goblin Gang Freeze Witch
Arrows Goblin Gang Firecracker Freeze Witch
Goblin Gang
Goblin Gang Freeze
Arrows Goblin Gang Firecracker Witch
Arrows Goblin Gang Firecracker Witch
Arrows Freeze Witch Firecracker
Goblin Gang Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Arrows Goblin Gang Firecracker
Goblin Gang Witch
Goblin Gang
Goblin Gang Witch
Arrows Firecracker Goblin Gang Freeze Witch
Goblin Gang Witch
Freeze Firecracker Witch
Witch Goblin Gang
Witch
Arrows
Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Firecracker Freeze
Arrows Firecracker Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
Firecracker

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