My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Royal Giant Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Royal Giant Royal Recruits
Giant Snowball
Skeletons Bomber Bats Barbarians Royal Recruits
Zap
Skeletons Bomber Bats Mortar Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Bomber Mortar Barbarians Royal Recruits Inferno Tower
The Log
Skeletons Bomber Barbarians Royal Giant Royal Recruits
Earthquake
Skeletons Bomber Mortar Barbarians Inferno Tower
Arrows
Skeletons Bomber Bats Royal Recruits
Royal Delivery
Skeletons Bomber Bats Barbarians Royal Recruits
Fireball
Bomber Mortar Barbarians Inferno Tower
Poison
Bomber Bats Mortar Barbarians Royal Recruits Inferno Tower
Lightning
Mortar Inferno Tower
Rocket
Mortar Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Mortar Barbarians Inferno Tower Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Bats Mortar

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Bats Mortar Royal Recruits
Bats
Royal Giant Bomber Mortar Royal Recruits
Mortar
Royal Giant Bomber Bats
Barbarians
Royal Giant
Bomber Bats Mortar
Royal Recruits
Bomber Bats
Inferno Tower

Defense Synergies 0 11

Skeletons
Bomber Bats Mortar Inferno Tower
Bomber
Skeletons Bats Mortar Royal Recruits
Bats
Skeletons Bomber Mortar Royal Recruits Inferno Tower
Mortar
Skeletons Bomber Bats Inferno Tower
Barbarians
Royal Giant
Royal Recruits
Bomber Bats
Inferno Tower
Skeletons Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Royal Recruits Inferno Tower
Barbarians Inferno Tower Skeletons Bats Mortar Royal Recruits
Mortar Barbarians Inferno Tower Skeletons Bomber Bats Royal Recruits
Barbarians Royal Recruits Inferno Tower Skeletons Bats Mortar
Bomber Barbarians Royal Recruits
Skeletons Bomber Bats
Bats Inferno Tower Mortar
Barbarians Royal Recruits Inferno Tower
Barbarians Inferno Tower Skeletons Mortar Royal Recruits
Skeletons Bomber Barbarians Royal Recruits Inferno Tower
Bats Barbarians Skeletons Bomber Royal Recruits
Inferno Tower Bats
Mortar Barbarians Royal Recruits Inferno Tower Skeletons Bomber Bats
Bomber Bats Mortar Barbarians Royal Recruits
Barbarians Royal Recruits Inferno Tower Mortar
Barbarians Inferno Tower Mortar Royal Recruits
Barbarians Skeletons Bomber Bats Mortar Royal Recruits Inferno Tower
Mortar Bomber Bats Barbarians Royal Recruits
Mortar Bomber Bats Barbarians Royal Recruits
Barbarians Mortar Royal Recruits Inferno Tower
Bomber Royal Recruits Bats Barbarians
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeletons Inferno Tower
Bomber Mortar
Barbarians Royal Recruits Skeletons Bats Inferno Tower
Royal Recruits Bats Barbarians Inferno Tower
Barbarians Royal Recruits Inferno Tower Skeletons
Skeletons Bats
Royal Recruits Skeletons Bats Barbarians Inferno Tower
Inferno Tower Barbarians Royal Recruits
Royal Recruits Skeletons Bats Mortar Barbarians Inferno Tower
Royal Recruits Inferno Tower Skeletons Barbarians
Bats Barbarians Royal Recruits Inferno Tower
Royal Recruits Barbarians
Barbarians Royal Recruits Skeletons Inferno Tower
Royal Recruits Bomber Barbarians
Barbarians Royal Recruits Inferno Tower Skeletons Bomber Bats Mortar
Bats Bomber Barbarians Royal Recruits Inferno Tower
Bomber Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits
Mortar
Barbarians Royal Recruits
Bomber Mortar
Bats
Bomber Mortar
Mortar
Bats
Mortar Royal Recruits
Mortar
Mortar
Mortar
Bomber Mortar
Mortar Royal Recruits
Mortar
Bomber Bats
Bomber Mortar
Bomber Mortar
Mortar Barbarians Royal Recruits
Bomber Mortar
Mortar
Mortar
Mortar
Bats
Bats
Bomber Mortar
Bats Barbarians Royal Recruits
Bomber Mortar
Royal Recruits
Bats Royal Recruits
Bats
Mortar Royal Recruits
Mortar

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