My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Dart Goblin Rune Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblins Dart Goblin
Zap
Goblins Dart Goblin Sparky
Barbarian Barrel
Electro Spirit Goblins Dart Goblin Sparky
The Log
Electro Spirit Goblins Dart Goblin Sparky
Earthquake
Arrows
Electro Spirit Goblins Dart Goblin
Royal Delivery
Electro Spirit Goblins Dart Goblin P.E.K.K.A Sparky
Fireball
Dart Goblin Sparky
Poison
Dart Goblin Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Berserker Dart Goblin Rune Giant Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Berserker Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Sparky
Goblins
Berserker
Rune Giant
Dart Goblin
Rune Giant P.E.K.K.A Sparky Mega Knight
Rune Giant
Berserker Dart Goblin
P.E.K.K.A
Electro Spirit Dart Goblin
Sparky
Electro Spirit Dart Goblin
Mega Knight
Dart Goblin

Defense Synergies 0 3

Electro Spirit
Goblins
Dart Goblin
Berserker
Dart Goblin
Goblins P.E.K.K.A Mega Knight
Rune Giant
P.E.K.K.A
Dart Goblin
Sparky
Mega Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Sparky
P.E.K.K.A Sparky Goblins Dart Goblin Mega Knight
P.E.K.K.A Sparky Mega Knight Goblins Dart Goblin
P.E.K.K.A Sparky Goblins Dart Goblin Mega Knight
P.E.K.K.A Sparky Mega Knight
Electro Spirit Goblins Dart Goblin Mega Knight
Dart Goblin Electro Spirit
Electro Spirit Dart Goblin P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Goblins
Goblins Dart Goblin Sparky Mega Knight
Goblins Berserker Dart Goblin Electro Spirit Mega Knight
Dart Goblin
P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Electro Spirit Goblins Dart Goblin P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Goblins P.E.K.K.A
Mega Knight Electro Spirit Goblins Dart Goblin
Electro Spirit Dart Goblin Mega Knight
P.E.K.K.A Sparky Dart Goblin
Mega Knight Electro Spirit Goblins Dart Goblin P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins P.E.K.K.A Sparky
Mega Knight
P.E.K.K.A Mega Knight Goblins Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Sparky Mega Knight
Electro Spirit Dart Goblin
P.E.K.K.A Sparky Goblins Dart Goblin
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Electro Spirit Goblins Sparky
P.E.K.K.A Dart Goblin Sparky
P.E.K.K.A Mega Knight Dart Goblin Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Sparky
Dart Goblin Sparky Mega Knight
Sparky Electro Spirit Goblins Dart Goblin P.E.K.K.A
Mega Knight Electro Spirit Dart Goblin P.E.K.K.A Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Sparky Mega Knight
Electro Spirit Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin
Goblins Sparky
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin Sparky Mega Knight
Sparky
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Mega Knight
Sparky Mega Knight
Sparky
Electro Spirit Sparky Mega Knight
Dart Goblin Sparky
Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin Sparky
Electro Spirit Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Electro Spirit Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Sparky Mega Knight
Dart Goblin
Sparky
Dart Goblin P.E.K.K.A Sparky Mega Knight
Electro Spirit Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky Mega Knight
P.E.K.K.A Sparky
Dart Goblin Sparky Mega Knight

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