My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Skeleton Dragons Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Skeleton Army Clone
Giant Snowball
Skeletons Fire Spirit Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Clone
Zap
Skeletons Fire Spirit Goblin Gang Minion Horde Skeleton Army Clone
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Goblin Gang Skeleton Army Clone
The Log
Skeletons Electro Spirit Fire Spirit Goblin Gang Skeleton Army Clone
Earthquake
Skeletons Goblin Gang Skeleton Army Clone
Arrows
Skeletons Electro Spirit Fire Spirit Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Clone
Royal Delivery
Skeletons Electro Spirit Fire Spirit Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Clone
Fireball
Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Clone
Poison
Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Clone
Lightning
Skeleton Dragons
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Goblin Gang Skeleton Army Clone Skeleton Dragons Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Fire Spirit Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Goblin Gang
Clone
Skeleton Dragons
Clone
Minion Horde
Clone
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang Skeleton Dragons Minion Horde

Defense Synergies 0 7

Skeletons
Electro Spirit Fire Spirit Skeleton Dragons Minion Horde
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Goblin Gang
Skeleton Dragons Skeleton Army
Skeleton Dragons
Skeletons Goblin Gang Skeleton Army
Minion Horde
Skeletons
Skeleton Army
Goblin Gang Skeleton Dragons
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Minion Horde
Minion Horde Skeleton Army Skeletons Goblin Gang Skeleton Dragons
Goblin Gang Minion Horde Skeleton Army Skeletons Fire Spirit Skeleton Dragons
Minion Horde Skeleton Army Skeletons Goblin Gang Skeleton Dragons
Skeleton Army
Goblin Gang Skeleton Army Skeletons Electro Spirit Fire Spirit Skeleton Dragons
Skeleton Dragons Minion Horde Electro Spirit Fire Spirit Goblin Gang
Electro Spirit Skeleton Dragons
Minion Horde Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Fire Spirit Minion Horde
Goblin Gang Skeleton Dragons Minion Horde Skeleton Army Skeletons Electro Spirit
Skeleton Dragons Minion Horde Goblin Gang
Minion Horde Skeleton Army Skeletons Fire Spirit Goblin Gang Skeleton Dragons
Fire Spirit Skeleton Army Electro Spirit Goblin Gang Skeleton Dragons Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Skeletons Goblin Gang Skeleton Dragons Skeleton Army
Fire Spirit Electro Spirit Goblin Gang Skeleton Dragons Minion Horde Skeleton Army
Electro Spirit Fire Spirit Skeleton Dragons
Goblin Gang Skeleton Dragons Skeleton Army Electro Spirit Fire Spirit Minion Horde
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons
Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Army Skeletons Minion Horde
Goblin Gang Skeleton Army Minion Horde
Skeletons Goblin Gang Minion Horde Skeleton Army
Fire Spirit Skeleton Dragons Skeletons Electro Spirit Goblin Gang Minion Horde
Goblin Gang Skeleton Army Skeletons Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeletons Electro Spirit Skeleton Dragons Skeleton Army
Skeletons Goblin Gang Skeleton Dragons Minion Horde Skeleton Army
Minion Horde
Skeleton Army
Skeleton Army Skeletons Goblin Gang Minion Horde
Skeleton Dragons Minion Horde Skeleton Army
Goblin Gang Skeleton Army Skeletons Electro Spirit Skeleton Dragons Minion Horde
Electro Spirit Skeleton Dragons Minion Horde
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons
Fire Spirit Skeleton Dragons Minion Horde
Skeleton Dragons Electro Spirit Fire Spirit Minion Horde
Fire Spirit Skeleton Dragons Minion Horde
Fire Spirit Skeleton Dragons
Skeleton Dragons
Fire Spirit Goblin Gang Minion Horde
Skeleton Dragons Minion Horde
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde
Electro Spirit Fire Spirit Skeleton Dragons
Minion Horde
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Fire Spirit Skeleton Dragons Minion Horde
Electro Spirit Skeleton Dragons Minion Horde
Minion Horde
Skeleton Dragons Minion Horde
Electro Spirit Skeleton Dragons Minion Horde
Minion Horde
Minion Horde Electro Spirit Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Skeleton Dragons
Goblin Gang Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde
Electro Spirit Goblin Gang Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons

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