My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Barbarians Goblin Barrel Skeleton Army Baby Dragon
Zap
Skeletons Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Barbarians Inferno Tower Goblin Barrel Skeleton Army
The Log
Skeletons Barbarians Goblin Barrel Skeleton Army
Earthquake
Skeletons Barbarians Inferno Tower Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Barbarians Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Inferno Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Barbarians Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Skeleton Army Fireball Baby Dragon Barbarians Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Fireball
Baby Dragon
Inferno Tower
Goblin Barrel
Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Goblin Barrel P.E.K.K.A
P.E.K.K.A
Goblin Barrel Baby Dragon

Defense Synergies 1 7

Skeletons
Inferno Tower Baby Dragon P.E.K.K.A
Barbarians
Skeleton Army
Fireball
Inferno Tower
Inferno Tower
Skeleton Army Skeletons Fireball Baby Dragon
Goblin Barrel
Skeleton Army
Inferno Tower Barbarians
Baby Dragon
Skeletons Inferno Tower P.E.K.K.A
P.E.K.K.A
Skeletons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Skeletons Baby Dragon
Inferno Tower Fireball Baby Dragon
Barbarians Fireball Inferno Tower Baby Dragon P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Barbarians Inferno Tower
Barbarians Skeleton Army Skeletons Fireball Baby Dragon
Inferno Tower Fireball Baby Dragon
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Skeletons Fireball
Fireball Skeleton Army Barbarians Baby Dragon P.E.K.K.A
Barbarians Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Fireball P.E.K.K.A
Barbarians Skeletons Fireball Inferno Tower Skeleton Army P.E.K.K.A
Fireball Barbarians Skeleton Army Baby Dragon
Baby Dragon Barbarians Fireball
Barbarians P.E.K.K.A Inferno Tower
Skeleton Army Barbarians Fireball Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Skeletons Fireball Inferno Tower P.E.K.K.A
Fireball Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Skeletons Inferno Tower
Skeleton Army P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Fireball Skeletons Baby Dragon
Skeleton Army P.E.K.K.A Skeletons Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Skeletons Barbarians Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower P.E.K.K.A Skeletons Barbarians Skeleton Army
P.E.K.K.A Barbarians Inferno Tower
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Skeletons Fireball Inferno Tower
Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Inferno Tower Skeleton Army Skeletons Fireball Baby Dragon P.E.K.K.A
Barbarians Fireball Inferno Tower Baby Dragon P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Barbarians Fireball Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
P.E.K.K.A
Fireball

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