My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Prince Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Prince Graveyard
Giant Snowball
Skeletons Royal Recruits Electro Dragon Graveyard
Zap
Skeletons Prince Graveyard
Barbarian Barrel
Skeletons Royal Recruits Electro Wizard Graveyard
The Log
Skeletons Royal Recruits Prince Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Royal Recruits Graveyard
Royal Delivery
Skeletons Royal Recruits Prince Electro Dragon Electro Wizard Graveyard
Fireball
Electro Dragon Electro Wizard
Poison
Royal Recruits Electro Dragon Electro Wizard Graveyard
Lightning
Prince Electro Dragon Electro Wizard
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Fireball Electro Wizard Prince Electro Dragon Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Berserker Fireball Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Royal Recruits
Electro Dragon Electro Wizard Graveyard
Fireball
Graveyard Electro Wizard
Prince
Electro Wizard Graveyard
Electro Dragon
Royal Recruits Graveyard
Electro Wizard
Graveyard Royal Recruits Fireball Prince
Graveyard
Fireball Electro Wizard Royal Recruits Prince Electro Dragon

Defense Synergies 0 6

Skeletons
Prince Electro Dragon Electro Wizard
Berserker
Royal Recruits
Fireball
Electro Wizard
Prince
Skeletons Electro Wizard
Electro Dragon
Skeletons Electro Wizard
Electro Wizard
Skeletons Fireball Prince Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon Electro Wizard
Skeletons Royal Recruits Prince Electro Dragon Electro Wizard
Prince Skeletons Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Prince Skeletons Electro Dragon Electro Wizard
Royal Recruits Fireball Prince
Fireball Skeletons Electro Dragon Electro Wizard
Electro Wizard Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon Electro Wizard
Skeletons Royal Recruits Prince
Skeletons Royal Recruits Prince Electro Wizard
Berserker Electro Wizard Skeletons Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Royal Recruits Prince Skeletons Fireball Electro Dragon Electro Wizard
Fireball Royal Recruits Prince Electro Dragon Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Fireball Prince Electro Wizard
Skeletons Royal Recruits Fireball Prince Electro Dragon Electro Wizard
Fireball Royal Recruits Prince Electro Dragon Electro Wizard
Royal Recruits Fireball Electro Dragon Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Fireball Prince Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fireball Prince Electro Wizard
Fireball Electro Wizard Prince Electro Dragon
Royal Recruits Skeletons Prince Electro Dragon Electro Wizard
Royal Recruits Prince Fireball Electro Wizard
Royal Recruits Skeletons Prince
Fireball Skeletons Electro Dragon Electro Wizard
Royal Recruits Prince Skeletons Fireball Electro Wizard
Royal Recruits Prince
Royal Recruits Electro Dragon Electro Wizard Skeletons Fireball Prince
Royal Recruits Skeletons
Royal Recruits Prince Electro Dragon
Royal Recruits Fireball Prince Electro Wizard
Royal Recruits Prince Skeletons Fireball
Royal Recruits Fireball Electro Dragon
Royal Recruits Electro Dragon Electro Wizard Skeletons Fireball Prince
Royal Recruits Fireball Electro Dragon Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Royal Recruits Fireball Prince
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Prince Electro Dragon Electro Wizard
Royal Recruits Fireball Prince Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Prince
Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Fireball
Fireball Prince Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball Prince
Fireball
Prince
Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Prince Electro Dragon
Fireball
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Prince
Fireball
Electro Wizard Royal Recruits Fireball Prince Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball
Fireball Prince Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Royal Recruits Prince Electro Dragon
Electro Dragon Royal Recruits Fireball Electro Wizard
Fireball Electro Dragon Electro Wizard
Electro Dragon Royal Recruits Fireball Prince Electro Wizard
Prince
Fireball Electro Dragon

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