My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Golem Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Guards Fisherman
Giant Snowball
Wall Breakers Guards Fisherman
Zap
Firecracker Wall Breakers Guards Fisherman
Barbarian Barrel
Firecracker Elixir Golem Wall Breakers Guards Ice Wizard
The Log
Firecracker Elixir Golem Wall Breakers Guards Fisherman
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Elixir Golem Wall Breakers Guards Ice Wizard Fisherman
Fireball
Firecracker Elixir Golem Wall Breakers Ice Wizard Fisherman
Poison
Firecracker Elixir Golem Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Guards Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Elixir Golem Guards Ice Wizard Fisherman Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Firecracker Elixir Golem

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Wall Breakers Golem Fisherman
Elixir Golem
Firecracker Rage Ice Wizard
Wall Breakers
Firecracker
Rage
Elixir Golem
Guards
Golem
Firecracker Ice Wizard
Ice Wizard
Elixir Golem Golem Fisherman
Fisherman
Firecracker Ice Wizard

Defense Synergies 1 5

Firecracker
Guards Ice Wizard Fisherman
Elixir Golem
Wall Breakers
Rage
Guards
Fisherman Firecracker Ice Wizard
Golem
Ice Wizard
Firecracker Guards Fisherman
Fisherman
Guards Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Ice Wizard Fisherman
Fisherman Ice Wizard
Firecracker Guards Ice Wizard Fisherman
Firecracker
Firecracker Guards Ice Wizard
Firecracker Ice Wizard
Ice Wizard Fisherman
Guards Firecracker Ice Wizard Fisherman
Guards Ice Wizard Firecracker Fisherman
Firecracker Ice Wizard
Guards Ice Wizard
Firecracker Guards
Fisherman
Firecracker Fisherman
Firecracker Guards Ice Wizard Fisherman
Firecracker Guards Ice Wizard Fisherman
Fisherman
Firecracker Guards Fisherman
Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Firecracker Fisherman
Guards Fisherman
Guards Fisherman
Guards Fisherman
Firecracker Ice Wizard
Guards Ice Wizard
Fisherman
Firecracker
Guards
Guards
Guards
Guards
Firecracker
Guards Firecracker Fisherman
Firecracker Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Ice Wizard Fisherman
Firecracker Guards
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker Fisherman
Guards Fisherman
Firecracker Fisherman
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker
Firecracker
Fisherman
Firecracker Fisherman
Firecracker
Fisherman
Firecracker Ice Wizard
Fisherman
Firecracker Ice Wizard Fisherman
Fisherman
Firecracker Fisherman
Firecracker Ice Wizard
Firecracker Guards
Firecracker
Firecracker
Guards
Firecracker Ice Wizard
Firecracker
Firecracker
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker
Fisherman

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