My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Skeleton Army Miner
Giant Snowball
Spear Goblins Royal Hogs Skeleton Army Baby Dragon Witch Miner
Zap
Spear Goblins Royal Hogs Skeleton Army Witch
Barbarian Barrel
Spear Goblins Royal Hogs Skeleton Army Witch
The Log
Spear Goblins Mini P.E.K.K.A Royal Hogs Skeleton Army Witch
Earthquake
Spear Goblins Royal Hogs Skeleton Army Witch
Arrows
Spear Goblins Royal Hogs Skeleton Army Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Royal Hogs Skeleton Army Baby Dragon Witch Miner
Fireball
Royal Hogs Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Royal Hogs Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Miner Mini P.E.K.K.A Baby Dragon Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Skeleton Army Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Mini P.E.K.K.A Royal Hogs Baby Dragon
Arrows
Royal Hogs Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Spear Goblins Arrows Royal Hogs Baby Dragon
Royal Hogs
Arrows Spear Goblins Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Spear Goblins Mini P.E.K.K.A Witch Miner
Witch
Baby Dragon Miner
Miner
Spear Goblins Arrows Baby Dragon Witch

Defense Synergies 0 9

Spear Goblins
Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon
Arrows
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Skeleton Army Baby Dragon Witch
Royal Hogs
Skeleton Army
Spear Goblins Mini P.E.K.K.A
Baby Dragon
Spear Goblins Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Spear Goblins Baby Dragon
Spear Goblins Arrows Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A Miner
Skeleton Army Witch Spear Goblins Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Spear Goblins Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Spear Goblins
Mini P.E.K.K.A
Skeleton Army Spear Goblins Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Witch
Arrows Mini P.E.K.K.A Baby Dragon Miner
Skeleton Army Spear Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Arrows Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Spear Goblins Witch
Mini P.E.K.K.A Skeleton Army
Spear Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Spear Goblins Mini P.E.K.K.A Baby Dragon
Arrows Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Mini P.E.K.K.A
Miner Arrows
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Miner Baby Dragon Witch
Arrows Baby Dragon Witch Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Mini P.E.K.K.A
Arrows Miner
Arrows
Arrows
Spear Goblins Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Miner Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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