My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Cannon Witch
Zap
Goblins Bomber Cannon Witch
Barbarian Barrel
Goblins Bomber Cannon Goblin Cage Witch
The Log
Goblins Bomber Cannon Goblin Cage Witch
Earthquake
Bomber Cannon Goblin Cage Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Goblin Cage Witch
Fireball
Bomber Cannon Goblin Cage Witch
Poison
Bomber Cannon Goblin Cage Witch
Lightning
Cannon Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Cannon Fireball Goblin Cage Freeze Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Cannon Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Goblin Cage
Cannon
Fireball
Freeze
Goblin Cage
Bomber Witch
Rocket
Freeze
Fireball
Witch
Goblin Cage

Defense Synergies 0 12

Goblins
Bomber Cannon Goblin Cage Freeze
Bomber
Goblins Cannon Goblin Cage
Cannon
Goblins Bomber Fireball Rocket Witch
Fireball
Cannon Goblin Cage Freeze
Goblin Cage
Goblins Bomber Fireball Witch
Rocket
Cannon
Freeze
Goblins Fireball
Witch
Cannon Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Fireball Goblin Cage
Goblins Cannon Goblin Cage Witch
Cannon Goblin Cage Rocket Witch Goblins Bomber Freeze
Cannon Goblin Cage Witch Goblins
Bomber Fireball Goblin Cage Rocket
Fireball Freeze Goblins Bomber Cannon
Rocket Cannon Fireball Goblin Cage Freeze Witch
Rocket Cannon Fireball Goblin Cage
Cannon Witch Goblins Goblin Cage
Goblins Bomber Cannon
Goblins Witch Bomber Cannon Fireball Freeze
Fireball Witch
Cannon Goblin Cage Bomber Fireball Rocket Freeze Witch
Bomber Fireball Rocket Goblins Cannon Goblin Cage Freeze Witch
Cannon Goblin Cage
Rocket Cannon Fireball Goblin Cage Freeze
Goblins Bomber Cannon Fireball Goblin Cage Witch
Cannon Fireball Goblin Cage Goblins Bomber Witch
Goblin Cage Freeze Witch Bomber Cannon Fireball
Cannon Goblin Cage
Bomber Goblins Cannon Fireball Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Goblin Cage Witch
Fireball Bomber Rocket
Goblins Goblin Cage Rocket Witch
Rocket Fireball Goblin Cage
Cannon Goblin Cage Witch
Fireball Rocket Freeze Witch
Rocket Goblins Fireball Goblin Cage Witch
Goblin Cage
Goblin Cage Rocket Freeze Goblins Fireball Witch
Witch Cannon Goblin Cage
Goblin Cage Witch
Rocket Fireball Goblin Cage
Rocket Cannon Fireball Goblin Cage Witch
Bomber Cannon Fireball Goblin Cage Witch
Witch Goblins Bomber Fireball Goblin Cage Rocket Freeze
Bomber Cannon Fireball Goblin Cage Freeze Witch
Bomber Cannon Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze
Fireball
Rocket Fireball
Fireball Rocket Freeze
Bomber Fireball Rocket
Fireball Rocket Freeze Witch
Bomber Witch
Fireball Freeze
Fireball
Rocket Goblins Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball
Fireball Rocket Freeze
Fireball
Rocket Bomber Fireball Witch
Fireball Rocket
Fireball Rocket Freeze
Bomber Rocket
Rocket Bomber Fireball
Rocket Bomber Fireball Witch
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Freeze Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Rocket
Fireball Witch
Rocket Fireball Freeze Witch
Fireball
Bomber Fireball Rocket
Rocket Fireball Freeze
Rocket Fireball
Fireball Rocket Freeze Witch
Fireball Rocket Witch
Freeze
Fireball
Fireball Rocket
Bomber Fireball
Rocket Fireball
Fireball Rocket Freeze Witch
Fireball Rocket Witch
Fireball Rocket Freeze Witch
Fireball Rocket

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