My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army
Giant Snowball
Bats Battle Ram Skeleton Army Witch
Zap
Bats Battle Ram Skeleton Army Witch
Barbarian Barrel
Valkyrie Battle Ram Wizard Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Battle Ram Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Battle Ram Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Battle Ram Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Valkyrie
Bats Battle Ram Wizard Witch P.E.K.K.A
Battle Ram
Bats Arrows Valkyrie Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Bats Valkyrie Battle Ram Wizard Witch

Defense Synergies 0 9

Bats
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Bats Arrows Wizard Witch P.E.K.K.A
Battle Ram
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Wizard
Witch
Valkyrie
P.E.K.K.A
Bats Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Valkyrie
Bats Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows Wizard
Arrows Bats Wizard Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Bats Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Bats Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Bats
P.E.K.K.A
Valkyrie Wizard Skeleton Army Bats Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Wizard Bats Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Skeleton Army Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats Witch
Bats Witch
Witch
P.E.K.K.A
Wizard

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