My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Ice Spirit Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Battle Healer Furnace Zappies Goblin Demolisher Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Clone Tornado Void Dark Prince Freeze Poison Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Musketeer Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Musketeer Bomb Tower Wizard Goblin Barrel Witch
The Log
Barbarians Musketeer Goblin Barrel Witch
Earthquake
Barbarians Bomb Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Musketeer Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Barbarians Musketeer Bomb Tower Wizard Goblin Barrel Witch
Poison
Barbarians Musketeer Bomb Tower Wizard Witch
Lightning
Musketeer Bomb Tower Wizard Witch
Rocket
Barbarians Musketeer Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Musketeer Bomb Tower Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Musketeer Bomb Tower

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Musketeer
P.E.K.K.A
Bomb Tower
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Musketeer Wizard Goblin Barrel Witch

Defense Synergies 0 5

Barbarians
Fireball
Musketeer Bomb Tower
Musketeer
Fireball Bomb Tower P.E.K.K.A
Bomb Tower
Fireball Musketeer
Wizard
P.E.K.K.A
Goblin Barrel
Witch
P.E.K.K.A
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Bomb Tower P.E.K.K.A Musketeer Witch
Barbarians Bomb Tower Witch P.E.K.K.A Musketeer
Barbarians Bomb Tower Witch P.E.K.K.A Musketeer
Barbarians Fireball Bomb Tower P.E.K.K.A
Fireball Musketeer Bomb Tower
Musketeer Fireball Bomb Tower Wizard Witch
Barbarians Fireball Musketeer Bomb Tower P.E.K.K.A
Barbarians Witch P.E.K.K.A Musketeer Bomb Tower
Barbarians Musketeer
Barbarians Witch Fireball Musketeer Bomb Tower Wizard
Musketeer Fireball Wizard Witch
Barbarians Bomb Tower P.E.K.K.A Fireball Musketeer Wizard Witch
Fireball Bomb Tower Wizard Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Fireball P.E.K.K.A
Barbarians Bomb Tower Wizard Fireball Musketeer Witch P.E.K.K.A
Fireball Bomb Tower Barbarians Musketeer Wizard Witch
Bomb Tower Wizard Witch Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Bomb Tower
Wizard Barbarians Fireball Musketeer Bomb Tower Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch P.E.K.K.A
Fireball Musketeer Bomb Tower Wizard
Barbarians P.E.K.K.A Musketeer Bomb Tower Witch
P.E.K.K.A Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Witch
Fireball Wizard Musketeer Bomb Tower Witch
P.E.K.K.A Barbarians Fireball Musketeer Bomb Tower Witch
P.E.K.K.A Barbarians Bomb Tower
P.E.K.K.A Barbarians Fireball Bomb Tower Witch
Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Bomb Tower Witch
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Fireball Bomb Tower Wizard Witch
Wizard Barbarians Fireball Musketeer Bomb Tower Witch
Barbarians Witch Fireball Musketeer Bomb Tower P.E.K.K.A
Barbarians Fireball Musketeer Bomb Tower Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Wizard Witch
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Wizard Witch
Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Musketeer Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: