My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Musketeer Bomb Tower Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Prince
Earthquake
Goblin Gang Bomb Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Musketeer Wizard Prince Electro Wizard
Fireball
Minions Goblin Gang Musketeer Bomb Tower Wizard Electro Wizard
Poison
Minions Goblin Gang Musketeer Bomb Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Wizard Prince Electro Wizard
Rocket
Musketeer Bomb Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Mini P.E.K.K.A Musketeer Bomb Tower Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Mini P.E.K.K.A Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Minions Goblin Gang Musketeer Wizard Electro Wizard
Musketeer
Mini P.E.K.K.A Prince
Bomb Tower
Wizard
Mini P.E.K.K.A Prince
Prince
Minions Goblin Gang Musketeer Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince

Defense Synergies 2 16

Minions
Musketeer Prince Electro Wizard
Goblin Gang
Musketeer Mini P.E.K.K.A Bomb Tower Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblin Gang Musketeer Bomb Tower Wizard
Musketeer
Goblin Gang Minions Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower
Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard
Wizard
Mini P.E.K.K.A Prince Electro Wizard
Prince
Minions Goblin Gang Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Musketeer Bomb Tower Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard Electro Wizard
Mini P.E.K.K.A Bomb Tower Minions Goblin Gang Musketeer Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Bomb Tower Prince Minions Musketeer Electro Wizard
Mini P.E.K.K.A Bomb Tower Prince Minions Goblin Gang Musketeer Electro Wizard
Mini P.E.K.K.A Bomb Tower Prince
Goblin Gang Minions Musketeer Bomb Tower Electro Wizard
Minions Musketeer Electro Wizard Goblin Gang Bomb Tower Wizard
Musketeer Bomb Tower Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Musketeer Bomb Tower Prince
Goblin Gang Mini P.E.K.K.A Musketeer Prince Electro Wizard
Minions Goblin Gang Electro Wizard Musketeer Bomb Tower Wizard
Minions Musketeer Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Bomb Tower Prince Minions Goblin Gang Musketeer Wizard Electro Wizard
Bomb Tower Wizard Minions Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Goblin Gang Bomb Tower Prince Electro Wizard
Bomb Tower Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Bomb Tower Wizard Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince Electro Wizard
Bomb Tower Minions Goblin Gang Musketeer Wizard Prince Electro Wizard
Bomb Tower Wizard Minions Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Bomb Tower Prince Electro Wizard
Goblin Gang Wizard Minions Mini P.E.K.K.A Musketeer Bomb Tower Prince Electro Wizard
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Musketeer Bomb Tower Wizard Prince
Goblin Gang Minions Mini P.E.K.K.A Musketeer Bomb Tower Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Prince
Wizard Minions Goblin Gang Musketeer Bomb Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A Prince Minions Musketeer Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower Prince
Electro Wizard Minions Mini P.E.K.K.A Bomb Tower Prince
Goblin Gang Musketeer
Minions Mini P.E.K.K.A Musketeer Bomb Tower Prince
Prince Electro Wizard
Mini P.E.K.K.A Prince Goblin Gang Bomb Tower Wizard
Wizard Musketeer Bomb Tower
Goblin Gang Electro Wizard Minions Mini P.E.K.K.A Musketeer Bomb Tower Prince
Minions Mini P.E.K.K.A Musketeer Bomb Tower Wizard Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Musketeer Prince
Wizard
Wizard Minions Musketeer
Musketeer Wizard
Wizard
Wizard
Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince Electro Wizard
Musketeer Wizard Prince Electro Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer Prince
Musketeer Wizard
Musketeer Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Prince Electro Wizard
Wizard
Minions Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Wizard
Musketeer Wizard Electro Wizard
Musketeer Wizard Prince
Musketeer
Musketeer Wizard Electro Wizard
Electro Wizard Minions Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Electro Wizard
Prince
Wizard
Electro Wizard Minions Goblin Gang Musketeer Prince
Musketeer Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Prince Electro Wizard
Musketeer Wizard
Musketeer Prince
Minions Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Prince Electro Wizard
Prince
Wizard

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