My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army Dark Prince Balloon
Giant Snowball
Barbarians Royal Recruits Hog Rider Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Dark Prince Balloon
Barbarian Barrel
Barbarians Royal Recruits Inferno Tower Wizard Skeleton Army Dark Prince
The Log
Barbarians Royal Recruits Hog Rider Skeleton Army Dark Prince
Earthquake
Barbarians Hog Rider Inferno Tower Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Barbarians Royal Recruits Hog Rider Wizard Skeleton Army Dark Prince Balloon
Fireball
Barbarians Hog Rider Inferno Tower Wizard Skeleton Army Balloon
Poison
Barbarians Royal Recruits Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Dark Prince Balloon
Rocket
Barbarians Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Dark Prince Barbarians Inferno Tower Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Hog Rider Dark Prince Barbarians

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Royal Recruits
Hog Rider
Hog Rider
Barbarians Royal Recruits Wizard Dark Prince Balloon
Inferno Tower
Wizard
Hog Rider Dark Prince Balloon
Skeleton Army
Dark Prince
Hog Rider Wizard Balloon
Balloon
Barbarians Hog Rider Wizard Dark Prince

Defense Synergies 1 5

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Dark Prince
Wizard
Skeleton Army Dark Prince
Skeleton Army
Inferno Tower Barbarians Royal Recruits Wizard
Dark Prince
Inferno Tower Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Wizard
Barbarians Inferno Tower Skeleton Army Royal Recruits Dark Prince
Barbarians Inferno Tower Skeleton Army Royal Recruits Dark Prince
Barbarians Royal Recruits Inferno Tower Skeleton Army Dark Prince
Barbarians Royal Recruits Skeleton Army Dark Prince
Skeleton Army Dark Prince
Inferno Tower Wizard
Barbarians Royal Recruits Inferno Tower
Barbarians Inferno Tower Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Inferno Tower Dark Prince
Barbarians Skeleton Army Royal Recruits Wizard Dark Prince
Inferno Tower Wizard
Barbarians Royal Recruits Inferno Tower Skeleton Army Wizard Dark Prince
Wizard Skeleton Army Barbarians Royal Recruits Dark Prince
Barbarians Royal Recruits Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Royal Recruits
Barbarians Wizard Royal Recruits Inferno Tower Skeleton Army Dark Prince
Barbarians Royal Recruits Wizard Skeleton Army Dark Prince
Wizard Barbarians Royal Recruits Dark Prince
Barbarians Royal Recruits Inferno Tower
Royal Recruits Wizard Skeleton Army Dark Prince Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army Inferno Tower Dark Prince
Wizard
Barbarians Royal Recruits Skeleton Army Inferno Tower Dark Prince
Royal Recruits Skeleton Army Dark Prince Barbarians Inferno Tower
Barbarians Royal Recruits Inferno Tower Skeleton Army Dark Prince
Wizard
Royal Recruits Skeleton Army Dark Prince Barbarians Inferno Tower
Inferno Tower Barbarians Royal Recruits Skeleton Army Dark Prince
Royal Recruits Barbarians Inferno Tower Skeleton Army Dark Prince
Royal Recruits Inferno Tower Barbarians Skeleton Army
Barbarians Royal Recruits Inferno Tower Dark Prince
Royal Recruits Skeleton Army Barbarians Dark Prince
Barbarians Royal Recruits Skeleton Army Dark Prince Inferno Tower Wizard
Royal Recruits Wizard Barbarians Skeleton Army
Barbarians Royal Recruits Inferno Tower Skeleton Army Dark Prince
Barbarians Royal Recruits Inferno Tower Wizard Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Barbarians Royal Recruits Dark Prince
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Royal Recruits Wizard Dark Prince
Wizard
Wizard
Royal Recruits Wizard
Wizard Dark Prince
Wizard
Wizard
Barbarians Royal Recruits
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Barbarians Royal Recruits Skeleton Army Dark Prince
Wizard
Wizard Dark Prince
Wizard
Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Dark Prince
Wizard

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