My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Knight Cannon Battle Ram Wizard
The Log
Cannon Battle Ram
Earthquake
Cannon
Arrows
Royal Delivery
Knight Battle Ram Wizard P.E.K.K.A
Fireball
Cannon Battle Ram Wizard
Poison
Cannon Wizard
Lightning
Knight Cannon Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Cannon Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror P.E.K.K.A Knight Battle Ram
Knight
Battle Ram Arrows Fireball Wizard
Cannon
Fireball
Arrows Mirror Knight Battle Ram
Battle Ram
Knight Arrows Fireball Mirror P.E.K.K.A
Wizard
Knight P.E.K.K.A
Mirror
Arrows Fireball Battle Ram
P.E.K.K.A
Arrows Battle Ram Wizard

Defense Synergies 4 9

Arrows
Mirror Knight Cannon Fireball P.E.K.K.A
Knight
Cannon Arrows Fireball Wizard
Cannon
Knight Mirror Arrows Fireball Wizard
Fireball
Mirror Arrows Knight Cannon
Battle Ram
Wizard
Knight Cannon P.E.K.K.A
Mirror
Arrows Cannon Fireball
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A Knight
Cannon P.E.K.K.A Knight
Arrows Fireball P.E.K.K.A
Arrows Fireball Cannon
Arrows Cannon Fireball Wizard
Arrows Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A
Knight Cannon
Arrows Knight Cannon Fireball Wizard
Arrows Fireball Wizard
Cannon P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Arrows Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon Fireball P.E.K.K.A
Wizard Arrows Knight Cannon Fireball P.E.K.K.A
Arrows Cannon Fireball Knight Wizard
Arrows Wizard Knight Cannon Fireball
P.E.K.K.A Cannon
Wizard Arrows Knight Cannon Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon
Arrows Fireball Wizard
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Fireball
Knight Fireball P.E.K.K.A
Arrows Cannon Fireball Wizard P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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