My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Miner
Giant Snowball
Skeleton Army Baby Dragon Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Witch Giant Skeleton Miner
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Valkyrie Baby Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Baby Dragon Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton Miner
Skeleton Army
Baby Dragon
Valkyrie Witch Giant Skeleton Miner
Witch
Valkyrie Baby Dragon Giant Skeleton Miner
Giant Skeleton
Valkyrie Wizard Baby Dragon Witch The Log Miner
The Log
Giant Skeleton Miner
Miner
Wizard Baby Dragon Witch Giant Skeleton The Log

Defense Synergies 0 16

Valkyrie
Wizard Baby Dragon Witch The Log
Wizard
Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army
Wizard Giant Skeleton The Log
Baby Dragon
Valkyrie Witch Giant Skeleton The Log
Witch
Valkyrie Baby Dragon Giant Skeleton The Log
Giant Skeleton
Wizard Skeleton Army Baby Dragon Witch The Log
The Log
Valkyrie Wizard Skeleton Army Baby Dragon Witch Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Skeleton Army Valkyrie Witch The Log
Skeleton Army Witch Valkyrie Giant Skeleton
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton The Log
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Miner
Valkyrie Skeleton Army Witch Wizard Baby Dragon Giant Skeleton The Log
Wizard Baby Dragon Witch
Skeleton Army Valkyrie Wizard Witch Giant Skeleton The Log
Valkyrie Wizard Skeleton Army Baby Dragon Witch The Log
Skeleton Army
Skeleton Army The Log
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Baby Dragon Witch The Log
Valkyrie Wizard Baby Dragon Witch The Log Giant Skeleton
Valkyrie Wizard Skeleton Army Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Valkyrie Wizard Baby Dragon The Log Miner
Skeleton Army Giant Skeleton Valkyrie Witch The Log
Valkyrie Skeleton Army Giant Skeleton The Log
Giant Skeleton Valkyrie Skeleton Army Witch
Wizard Baby Dragon Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Valkyrie Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Baby Dragon Giant Skeleton The Log
Valkyrie Wizard Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Miner
Baby Dragon Giant Skeleton The Log Miner
Valkyrie Giant Skeleton The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Miner Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon Witch The Log Miner
Baby Dragon Giant Skeleton The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Witch
Witch
The Log Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Wizard The Log Miner
Giant Skeleton
Wizard The Log
Skeleton Army Witch
Wizard Baby Dragon Witch
The Log
Miner Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton The Log
Witch
Baby Dragon Witch Giant Skeleton The Log Miner
Wizard

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