My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Earthquake Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Dart Goblin
Zap
Tombstone Dart Goblin
Barbarian Barrel
Tombstone Dart Goblin
The Log
Tombstone Dart Goblin
Earthquake
Tombstone
Arrows
Tombstone Dart Goblin
Royal Delivery
Dart Goblin
Fireball
Tombstone Dart Goblin
Poison
Tombstone Dart Goblin
Lightning
Tombstone Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Tombstone Dart Goblin Earthquake Void Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Tombstone Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Void Giant Snowball Dart Goblin Poison
Giant Snowball
Earthquake Zap Dart Goblin Poison
Tombstone
Dart Goblin
Zap Giant Snowball
Earthquake
Zap Giant Snowball
Void
Zap Poison
Poison
Zap Giant Snowball Void
Goblinstein

Defense Synergies 1 12

Zap
Giant Snowball Tombstone Dart Goblin Earthquake Void Poison
Giant Snowball
Zap Dart Goblin Earthquake Poison
Tombstone
Dart Goblin Zap Earthquake Poison
Dart Goblin
Tombstone Zap Giant Snowball
Earthquake
Zap Giant Snowball Tombstone
Void
Zap Poison
Poison
Zap Giant Snowball Tombstone Void
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tombstone Dart Goblin Void
Zap Tombstone Dart Goblin
Giant Snowball Tombstone Dart Goblin Void
Tombstone Dart Goblin
Tombstone Earthquake Poison
Zap Giant Snowball Dart Goblin Earthquake
Giant Snowball Dart Goblin Zap Tombstone Void Poison
Earthquake Zap Dart Goblin Void Poison
Tombstone
Giant Snowball Dart Goblin
Dart Goblin Poison Zap Giant Snowball Tombstone Earthquake
Zap Giant Snowball Dart Goblin Poison
Tombstone Zap Giant Snowball Earthquake
Zap Giant Snowball Tombstone Dart Goblin Earthquake Poison
Tombstone
Zap Giant Snowball
Tombstone Poison
Tombstone Zap Giant Snowball Dart Goblin
Zap Giant Snowball Earthquake Poison Tombstone Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Tombstone Void
Void Poison Zap Giant Snowball
Tombstone Zap
Zap
Tombstone
Poison Zap Giant Snowball Dart Goblin
Tombstone Dart Goblin Void
Zap Void Giant Snowball Tombstone Poison
Tombstone Dart Goblin
Tombstone Dart Goblin
Zap Giant Snowball Void Poison
Tombstone
Dart Goblin
Tombstone Zap Dart Goblin Poison
Poison Zap Giant Snowball Dart Goblin Earthquake
Zap Giant Snowball Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Poison Dart Goblin
Void Poison Zap Giant Snowball Dart Goblin
Earthquake Dart Goblin Void Poison
Earthquake Dart Goblin Void Poison
Poison Zap Giant Snowball Earthquake
Poison Zap Giant Snowball Dart Goblin
Dart Goblin Earthquake Poison
Earthquake Poison Zap Giant Snowball Dart Goblin
Void Poison Zap Giant Snowball Dart Goblin
Giant Snowball Void Poison
Void Poison Zap Dart Goblin Earthquake
Void Poison Zap Giant Snowball Dart Goblin
Earthquake Poison Giant Snowball Dart Goblin Void
Earthquake Dart Goblin Void Poison
Earthquake Zap Giant Snowball Dart Goblin Poison
Earthquake Zap Giant Snowball Dart Goblin Poison
Earthquake Dart Goblin Poison
Giant Snowball Earthquake Poison
Void Zap Giant Snowball Dart Goblin Earthquake Poison
Zap Giant Snowball Dart Goblin Earthquake Void Poison
Earthquake Void Poison
Giant Snowball Void Poison
Void
Earthquake Zap Giant Snowball Void Poison
Zap Giant Snowball Earthquake Poison
Void Poison Zap Giant Snowball Dart Goblin Earthquake
Void Zap Giant Snowball Poison
Void Poison Zap Dart Goblin
Poison Zap Giant Snowball Dart Goblin Void
Zap Giant Snowball Dart Goblin Void Poison
Giant Snowball Void
Void Poison Zap Giant Snowball Dart Goblin Earthquake
Zap Void Giant Snowball Poison
Giant Snowball Earthquake Poison
Zap Earthquake Tombstone Dart Goblin Void
Poison Zap Giant Snowball Dart Goblin
Void Poison Dart Goblin
Zap Giant Snowball Dart Goblin Earthquake Poison
Void Zap Giant Snowball Poison
Dart Goblin
Zap Giant Snowball Dart Goblin Poison
Zap Giant Snowball Dart Goblin Void Poison
Void Poison Zap Giant Snowball Dart Goblin
Dart Goblin Void
Void

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