My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Dark Prince Electro Dragon Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Dark Prince Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Electro Dragon Princess
Zap
Dark Prince Princess
Barbarian Barrel
Ice Spirit Elixir Golem Dark Prince Princess Magic Archer
The Log
Ice Spirit Elixir Golem Dark Prince Princess
Earthquake
Elixir Golem
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Elixir Golem Dark Prince Electro Dragon Princess Magic Archer
Fireball
Elixir Golem Electro Dragon Princess Magic Archer
Poison
Elixir Golem Electro Dragon Princess Magic Archer
Lightning
Dark Prince Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket Electro Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Dark Prince Electro Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Rocket Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Elixir Golem Princess Dark Prince Magic Archer Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Elixir Golem Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Dark Prince Princess
Arrows
Elixir Golem Dark Prince
Elixir Golem
Ice Spirit Arrows Electro Dragon Magic Archer
Rocket
Dark Prince
Ice Spirit Arrows Princess Magic Archer
Electro Dragon
Elixir Golem Magic Archer
Princess
Ice Spirit Dark Prince
Magic Archer
Elixir Golem Dark Prince Electro Dragon

Defense Synergies 0 9

Ice Spirit
Rocket Dark Prince Electro Dragon Princess Magic Archer
Arrows
Dark Prince
Elixir Golem
Rocket
Ice Spirit
Dark Prince
Ice Spirit Arrows Electro Dragon Princess Magic Archer
Electro Dragon
Ice Spirit Dark Prince
Princess
Ice Spirit Dark Prince
Magic Archer
Ice Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon Magic Archer
Ice Spirit Dark Prince Electro Dragon
Rocket Dark Prince Electro Dragon
Dark Prince Electro Dragon
Arrows Rocket Dark Prince Princess
Arrows Dark Prince Electro Dragon Magic Archer
Rocket Ice Spirit Arrows Electro Dragon Princess Magic Archer
Rocket Arrows Electro Dragon Magic Archer
Princess
Ice Spirit Dark Prince
Arrows Dark Prince Electro Dragon Princess Magic Archer
Arrows Electro Dragon Princess Magic Archer
Ice Spirit Rocket Dark Prince Electro Dragon
Rocket Ice Spirit Arrows Dark Prince Electro Dragon Princess Magic Archer
Rocket Ice Spirit
Arrows Dark Prince Electro Dragon
Ice Spirit Arrows Dark Prince Electro Dragon Magic Archer
Arrows Ice Spirit Dark Prince Electro Dragon Princess Magic Archer
Dark Prince Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Arrows Rocket Electro Dragon Magic Archer
Ice Spirit Rocket Dark Prince Electro Dragon
Rocket Dark Prince
Dark Prince
Arrows Rocket Ice Spirit Electro Dragon Princess Magic Archer
Rocket Dark Prince
Dark Prince
Rocket Electro Dragon Ice Spirit Dark Prince Magic Archer
Dark Prince Electro Dragon
Rocket Arrows Dark Prince
Rocket Dark Prince
Electro Dragon Princess Magic Archer
Electro Dragon Ice Spirit Rocket Dark Prince Magic Archer
Arrows Dark Prince Electro Dragon Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Rocket Electro Dragon
Arrows Electro Dragon Princess Magic Archer
Rocket Arrows Electro Dragon Magic Archer
Arrows Rocket Dark Prince
Rocket Arrows Dark Prince Magic Archer
Arrows Ice Spirit Rocket Electro Dragon Princess Magic Archer
Arrows Princess Magic Archer
Arrows Ice Spirit Electro Dragon Princess Magic Archer
Arrows Electro Dragon
Rocket Electro Dragon
Rocket Arrows Dark Prince Electro Dragon Princess Magic Archer
Arrows Rocket Electro Dragon Princess Magic Archer
Rocket Princess Magic Archer
Arrows Rocket Electro Dragon Princess Magic Archer
Princess Arrows Magic Archer
Rocket Arrows Electro Dragon Princess Magic Archer
Magic Archer Arrows Rocket Electro Dragon Princess
Arrows Rocket
Rocket
Rocket Arrows Dark Prince Electro Dragon Princess Magic Archer
Rocket Arrows Electro Dragon Princess Magic Archer
Rocket Magic Archer
Rocket Arrows Princess
Rocket
Rocket Arrows Electro Dragon
Arrows Ice Spirit Dark Prince Electro Dragon Princess Magic Archer
Arrows Electro Dragon Princess Magic Archer
Arrows Electro Dragon Princess Magic Archer
Rocket Arrows Magic Archer
Arrows Electro Dragon Princess Magic Archer
Rocket Electro Dragon Ice Spirit
Arrows Rocket Electro Dragon Magic Archer
Rocket Ice Spirit Arrows Electro Dragon Princess Magic Archer
Rocket Arrows Princess Magic Archer
Ice Spirit Rocket Dark Prince Electro Dragon Princess Magic Archer
Rocket Arrows Electro Dragon Princess Magic Archer
Arrows
Rocket Dark Prince Electro Dragon Princess Magic Archer
Arrows Electro Dragon Princess Magic Archer
Rocket Arrows
Dark Prince Electro Dragon
Electro Dragon Ice Spirit Rocket Princess Magic Archer
Rocket Electro Dragon Princess Magic Archer
Electro Dragon Rocket Dark Prince Princess Magic Archer
Rocket Electro Dragon

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