My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Bandit Ram Rider
Giant Snowball
Minions Guards Ram Rider
Zap
Minions Guards Bandit Ram Rider
Barbarian Barrel
Knight Goblin Cage Guards Bandit Magic Archer
The Log
Goblin Cage Guards Bandit Ram Rider
Earthquake
Goblin Cage Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Goblin Cage Guards Bandit Magic Archer Ram Rider
Fireball
Minions Goblin Cage Bandit Magic Archer Ram Rider
Poison
Minions Goblin Cage Guards Magic Archer
Lightning
Knight Goblin Cage Bandit Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Guards Bandit Goblin Cage Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Guards

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions The Log Magic Archer Ram Rider
Minions
Knight Goblin Cage Bandit Ram Rider
Goblin Cage
Minions The Log Bandit Magic Archer Ram Rider
Guards
The Log Bandit Ram Rider
The Log
Knight Goblin Cage Guards Bandit Magic Archer Ram Rider
Bandit
Minions Goblin Cage Guards The Log Magic Archer Ram Rider
Magic Archer
Ram Rider Knight Goblin Cage The Log Bandit
Ram Rider
Magic Archer Knight Minions Goblin Cage Guards The Log Bandit

Defense Synergies 2 18

Knight
Minions Magic Archer Goblin Cage The Log
Minions
Knight Goblin Cage The Log Bandit Ram Rider
Goblin Cage
Knight Minions Guards The Log Bandit Magic Archer
Guards
Goblin Cage The Log Magic Archer
The Log
Knight Minions Goblin Cage Guards Bandit Magic Archer Ram Rider
Bandit
Minions Goblin Cage The Log Magic Archer Ram Rider
Magic Archer
Knight Goblin Cage Guards The Log Bandit Ram Rider
Ram Rider
Minions The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Cage The Log Magic Archer Ram Rider
Knight Minions Goblin Cage The Log Bandit Ram Rider
Goblin Cage Ram Rider Knight Minions Bandit
Goblin Cage Knight Minions Guards Bandit Ram Rider
Goblin Cage The Log
The Log Minions Guards Bandit Magic Archer
Minions Ram Rider Goblin Cage Magic Archer
Goblin Cage The Log Bandit Magic Archer Ram Rider
Minions Goblin Cage
Knight Guards Bandit
Minions Guards Knight The Log Bandit Magic Archer Ram Rider
Minions Magic Archer Ram Rider
Goblin Cage Knight Minions Guards The Log Bandit Ram Rider
Minions Goblin Cage Guards The Log Magic Archer
Knight Goblin Cage Bandit Ram Rider
Goblin Cage The Log Bandit Ram Rider
Knight Minions Goblin Cage
Goblin Cage Knight Minions Guards The Log Bandit Magic Archer Ram Rider
Goblin Cage The Log Knight Minions Guards Bandit Magic Archer Ram Rider
Goblin Cage Ram Rider
Knight Minions Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblin Cage Bandit
Bandit Knight The Log Magic Archer
Guards Bandit Knight Minions Goblin Cage The Log Ram Rider
Guards Knight Goblin Cage The Log Bandit Ram Rider
Knight Goblin Cage Guards Bandit Ram Rider
Minions Magic Archer Ram Rider
Guards Knight Minions Goblin Cage Bandit Ram Rider
Knight Goblin Cage
Goblin Cage Knight Minions The Log Bandit Magic Archer
Goblin Cage Guards
Knight Minions Goblin Cage Guards
Goblin Cage Guards The Log
Knight Goblin Cage Guards Bandit Ram Rider
Goblin Cage Magic Archer
Guards Knight Minions Goblin Cage The Log Magic Archer
Minions Goblin Cage The Log Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards The Log Bandit
The Log Bandit Magic Archer Ram Rider
The Log Bandit Magic Archer
Knight Guards The Log
The Log Magic Archer
Minions Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Bandit Ram Rider
Minions Guards
Knight The Log Bandit Magic Archer Ram Rider
Magic Archer
Knight The Log Bandit Magic Archer
Minions Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
Minions
The Log Bandit Magic Archer
The Log Magic Archer
Minions The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Bandit Magic Archer Ram Rider
The Log Bandit Magic Archer Ram Rider
The Log Bandit Magic Archer
Magic Archer
Minions Guards
The Log Bandit Magic Archer
Magic Archer
The Log Magic Archer
Minions Guards Bandit Magic Archer
Magic Archer Ram Rider
The Log
Knight Magic Archer
The Log Magic Archer
Minions Guards The Log Magic Archer
Magic Archer
The Log Bandit Magic Archer

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