My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Guards Baby Dragon Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Valkyrie Wizard Guards
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Valkyrie Wizard Guards Baby Dragon Balloon
Fireball
Archers Wizard Baby Dragon Balloon
Poison
Archers Wizard Guards Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Valkyrie Baby Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Valkyrie Guards Baby Dragon Mega Knight
Archers
Valkyrie Zap Baby Dragon Balloon Mega Knight
Valkyrie
Archers Balloon Zap Wizard Baby Dragon
Wizard
Valkyrie Balloon Mega Knight
Guards
Zap
Baby Dragon
Zap Archers Valkyrie Balloon Mega Knight
Balloon
Zap Valkyrie Archers Wizard Baby Dragon Mega Knight
Mega Knight
Zap Archers Wizard Baby Dragon Balloon

Defense Synergies 2 13

Zap
Mega Knight Archers Valkyrie Guards Baby Dragon
Archers
Valkyrie Zap Guards Baby Dragon Mega Knight
Valkyrie
Archers Zap Wizard Baby Dragon
Wizard
Valkyrie Guards Mega Knight
Guards
Zap Archers Wizard Baby Dragon
Baby Dragon
Zap Archers Valkyrie Guards Mega Knight
Balloon
Mega Knight
Zap Archers Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Zap Valkyrie Mega Knight
Mega Knight Archers Valkyrie
Valkyrie Guards Mega Knight
Valkyrie Mega Knight
Zap Archers Valkyrie Guards Baby Dragon Mega Knight
Zap Archers Wizard Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Guards Archers Valkyrie Mega Knight
Archers Valkyrie Guards Zap Wizard Baby Dragon Mega Knight
Zap Archers Wizard Baby Dragon
Mega Knight Zap Valkyrie Wizard Guards
Valkyrie Wizard Mega Knight Zap Guards Baby Dragon
Mega Knight
Zap Mega Knight
Wizard Mega Knight Valkyrie
Valkyrie Mega Knight Zap Archers Wizard Guards Baby Dragon
Zap Valkyrie Wizard Baby Dragon Archers Guards Mega Knight
Valkyrie Wizard Mega Knight Archers Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Archers
Zap Archers Valkyrie Wizard Baby Dragon Mega Knight
Guards Mega Knight Zap Valkyrie
Valkyrie Guards Mega Knight Zap
Valkyrie Guards Mega Knight
Wizard Zap Archers Baby Dragon
Guards Archers Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Baby Dragon
Guards
Mega Knight Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Valkyrie Wizard Guards
Wizard Archers Valkyrie Baby Dragon Mega Knight
Guards Zap Archers Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Archers Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Guards
Zap Valkyrie Wizard
Zap Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Archers Wizard Baby Dragon Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Wizard Guards
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Archers Guards
Zap Archers Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Guards Baby Dragon
Zap
Zap Baby Dragon Mega Knight
Wizard Mega Knight

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