My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Bomber Archers Minions Barbarians Musketeer
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Barbarians Musketeer
The Log
Bomber Archers Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Barbarians Mini P.E.K.K.A Musketeer
Fireball
Bomber Archers Minions Barbarians Musketeer
Poison
Bomber Archers Minions Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Fireball Mini P.E.K.K.A Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Mini P.E.K.K.A
Zap
Fireball Bomber Archers Minions Mini P.E.K.K.A Musketeer
Archers
Zap Mini P.E.K.K.A
Minions
Bomber Zap Mini P.E.K.K.A
Barbarians
Fireball
Zap
Mini P.E.K.K.A
Bomber Zap Archers Minions Musketeer
Musketeer
Zap Mini P.E.K.K.A

Defense Synergies 2 12

Bomber
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bomber Archers Minions Barbarians Musketeer
Archers
Zap Minions Mini P.E.K.K.A
Minions
Zap Archers Musketeer
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bomber Archers Fireball Musketeer
Musketeer
Zap Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Musketeer
Barbarians Mini P.E.K.K.A Zap Minions Musketeer
Barbarians Mini P.E.K.K.A Bomber Archers Minions Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Bomber Barbarians Fireball Mini P.E.K.K.A
Fireball Bomber Zap Archers Minions Musketeer
Minions Musketeer Zap Archers Fireball
Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Bomber Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Minions Barbarians Bomber Zap Fireball Musketeer
Minions Musketeer Zap Archers Fireball
Barbarians Mini P.E.K.K.A Bomber Zap Minions Fireball Musketeer
Bomber Fireball Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Bomber Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Bomber Zap Archers Minions Barbarians Musketeer
Zap Bomber Archers Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Archers Minions Barbarians Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Bomber Zap Archers Mini P.E.K.K.A Musketeer
Barbarians Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Fireball Zap Archers Minions Musketeer
Mini P.E.K.K.A Archers Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Bomber Archers Barbarians Fireball Musketeer
Barbarians Bomber Zap Archers Minions Fireball Mini P.E.K.K.A Musketeer
Minions Bomber Zap Archers Barbarians Fireball Mini P.E.K.K.A Musketeer
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Minions Musketeer
Bomber Archers Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Zap Archers Fireball Mini P.E.K.K.A Musketeer
Bomber Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Bomber Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Minions Barbarians Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball

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