My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Baby Dragon Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Knight Wizard Goblin Barrel Witch
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Bomber Wizard Goblin Barrel Baby Dragon Witch
Poison
Bomber Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Mini P.E.K.K.A Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Knight
Goblin Barrel Baby Dragon Bomber Wizard Witch
Mini P.E.K.K.A
Bomber Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Knight Baby Dragon P.E.K.K.A
Baby Dragon
Knight Bomber Mini P.E.K.K.A Goblin Barrel Witch P.E.K.K.A
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Bomber Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 1 12

Bomber
Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch
Mini P.E.K.K.A
Bomber Knight Wizard Baby Dragon Witch
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Baby Dragon
Knight Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Bomber Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bomber Knight
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Bomber Mini P.E.K.K.A P.E.K.K.A
Bomber Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Knight Bomber Mini P.E.K.K.A
Witch Bomber Knight Wizard Baby Dragon
Wizard Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Wizard Witch
Bomber Wizard Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Knight Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Knight Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bomber Knight
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Knight Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Knight Witch
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Wizard Witch
Wizard Bomber Baby Dragon Witch
Witch Bomber Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Bomber Wizard Baby Dragon
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Knight Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon
Bomber Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Wizard
P.E.K.K.A
Wizard
Witch
Wizard Baby Dragon Witch
Knight Mini P.E.K.K.A Wizard Baby Dragon
Bomber Wizard Baby Dragon
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A
Wizard

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