My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Barbarian Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Barbarians Royal Recruits Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Elite Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch Giant Skeleton
The Log
Barbarians Elite Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch Giant Skeleton
Earthquake
Barbarians Goblin Hut Barbarian Hut Witch
Arrows
Royal Recruits Goblin Hut Witch
Royal Delivery
Barbarians Elite Barbarians Royal Recruits Goblin Hut Witch Giant Skeleton
Fireball
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Witch
Poison
Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch
Lightning
Elite Barbarians Goblin Hut Barbarian Hut Witch
Rocket
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarians Goblin Hut Witch Elite Barbarians Rocket Barbarian Hut Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Barbarians Goblin Hut Witch Elite Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Royal Recruits
Goblin Hut
Barbarian Hut Giant Skeleton
Rocket
Barbarian Hut
Goblin Hut Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Goblin Hut Barbarian Hut Witch

Defense Synergies 0 3

Barbarians
Elite Barbarians
Royal Recruits
Goblin Hut
Barbarian Hut Giant Skeleton
Rocket
Barbarian Hut
Goblin Hut
Witch
Giant Skeleton
Giant Skeleton
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Royal Recruits Goblin Hut
Barbarians Elite Barbarians Barbarian Hut Royal Recruits Goblin Hut Witch
Barbarians Goblin Hut Rocket Barbarian Hut Witch Elite Barbarians Royal Recruits Giant Skeleton
Barbarians Elite Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch
Barbarians Elite Barbarians Royal Recruits Rocket Giant Skeleton
Rocket Goblin Hut Barbarian Hut Witch
Rocket Barbarian Hut Barbarians Royal Recruits Giant Skeleton
Barbarians Barbarian Hut Witch Elite Barbarians Royal Recruits Goblin Hut
Elite Barbarians Barbarians Royal Recruits Giant Skeleton
Barbarians Witch Royal Recruits Goblin Hut Giant Skeleton
Goblin Hut Barbarian Hut Witch
Barbarians Royal Recruits Goblin Hut Barbarian Hut Elite Barbarians Rocket Witch Giant Skeleton
Rocket Barbarian Hut Barbarians Royal Recruits Goblin Hut Witch
Barbarians Elite Barbarians Royal Recruits Barbarian Hut Goblin Hut
Barbarians Rocket Barbarian Hut Elite Barbarians Royal Recruits Goblin Hut
Barbarians Barbarian Hut Elite Barbarians Royal Recruits Goblin Hut Witch
Barbarians Elite Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch
Witch Barbarians Royal Recruits Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Elite Barbarians Royal Recruits Goblin Hut
Royal Recruits Barbarians Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Barbarian Hut Elite Barbarians Goblin Hut Witch Giant Skeleton
Elite Barbarians Rocket
Barbarians Royal Recruits Giant Skeleton Elite Barbarians Goblin Hut Rocket Barbarian Hut Witch
Royal Recruits Rocket Giant Skeleton Barbarians Elite Barbarians Barbarian Hut
Barbarians Royal Recruits Barbarian Hut Giant Skeleton Elite Barbarians Goblin Hut Witch
Rocket Goblin Hut Witch
Royal Recruits Rocket Barbarians Elite Barbarians Goblin Hut Barbarian Hut Witch Giant Skeleton
Giant Skeleton Barbarians Elite Barbarians Royal Recruits Barbarian Hut
Royal Recruits Rocket Giant Skeleton Barbarians Elite Barbarians Goblin Hut Barbarian Hut Witch
Royal Recruits Witch Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Royal Recruits Goblin Hut Witch Giant Skeleton
Royal Recruits Rocket Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Royal Recruits Rocket Giant Skeleton Barbarian Hut Witch
Royal Recruits Barbarians Barbarian Hut Witch
Barbarians Elite Barbarians Royal Recruits Goblin Hut Witch Rocket Barbarian Hut Giant Skeleton
Barbarians Elite Barbarians Royal Recruits Goblin Hut Barbarian Hut Witch Giant Skeleton
Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Barbarian Hut Giant Skeleton
Rocket Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Royal Recruits Rocket Barbarian Hut Giant Skeleton
Rocket
Rocket Witch
Witch
Barbarian Hut
Rocket Elite Barbarians
Rocket Royal Recruits
Rocket
Rocket Elite Barbarians Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Goblin Hut Barbarian Hut
Rocket Goblin Hut Barbarian Hut Witch
Royal Recruits Goblin Hut Rocket Barbarian Hut
Rocket
Rocket
Rocket
Rocket Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket Barbarians Royal Recruits Barbarian Hut
Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch
Rocket Goblin Hut Witch
Elite Barbarians
Rocket
Rocket
Giant Skeleton
Rocket
Barbarians Royal Recruits Goblin Hut Rocket Barbarian Hut Witch
Rocket Witch
Rocket
Rocket Giant Skeleton
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Rocket Witch Giant Skeleton
Rocket Witch
Royal Recruits Rocket Witch Giant Skeleton
Rocket

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