My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince
Giant Snowball
Spear Goblins Barbarians Baby Dragon
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Knight Barbarians Dark Prince
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A
Fireball
Barbarians Battle Healer Baby Dragon
Poison
Spear Goblins Barbarians Battle Healer
Lightning
Knight Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Mini P.E.K.K.A Battle Healer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince
Knight
Spear Goblins Baby Dragon
Barbarians
Battle Healer
Mini P.E.K.K.A
Spear Goblins Battle Healer Baby Dragon Dark Prince
Battle Healer
Baby Dragon Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince
Baby Dragon
Knight Battle Healer Spear Goblins Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Mini P.E.K.K.A Battle Healer Baby Dragon
P.E.K.K.A
Baby Dragon

Defense Synergies 2 13

Spear Goblins
Knight Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A
Knight
Spear Goblins Mini P.E.K.K.A Baby Dragon
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Knight Battle Healer Baby Dragon
Battle Healer
Baby Dragon Spear Goblins Mini P.E.K.K.A Dark Prince
Baby Dragon
Battle Healer Spear Goblins Knight Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Battle Healer Baby Dragon
P.E.K.K.A
Spear Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Battle Healer Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Dark Prince
Barbarians Mini P.E.K.K.A Battle Healer Dark Prince P.E.K.K.A
Spear Goblins Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Barbarians Battle Healer Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Spear Goblins Barbarians Mini P.E.K.K.A Battle Healer Dark Prince
Barbarians Spear Goblins Knight Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Battle Healer Dark Prince
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Knight Mini P.E.K.K.A Dark Prince P.E.K.K.A
Spear Goblins Knight Barbarians Battle Healer Baby Dragon Dark Prince
Baby Dragon Spear Goblins Knight Barbarians Battle Healer Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A
Dark Prince Spear Goblins Knight Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins Battle Healer Dark Prince P.E.K.K.A
Knight Mini P.E.K.K.A Battle Healer Baby Dragon
Barbarians P.E.K.K.A Spear Goblins Knight Mini P.E.K.K.A Battle Healer Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Knight Barbarians Battle Healer
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Battle Healer Dark Prince
Baby Dragon
Mini P.E.K.K.A Dark Prince P.E.K.K.A Spear Goblins Knight Barbarians Battle Healer
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Battle Healer Dark Prince
P.E.K.K.A Spear Goblins Knight Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Mini P.E.K.K.A Dark Prince
P.E.K.K.A Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince P.E.K.K.A Knight
Barbarians Baby Dragon
Barbarians Spear Goblins Knight Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Battle Healer Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Barbarians Dark Prince
Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Knight Dark Prince
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Barbarians Dark Prince
Baby Dragon
Knight Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon
Baby Dragon Dark Prince
P.E.K.K.A

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