My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Battle Ram Goblin Barrel Skeleton Army
Zap
Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Goblin Barrel Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Barbarians Battle Ram Wizard Goblin Barrel Skeleton Army
Poison
Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Goblin Barrel Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Battle Ram
Valkyrie Goblin Barrel P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Valkyrie Battle Ram Wizard Goblin Barrel

Defense Synergies 0 8

Barbarians
Skeleton Army
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie
Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Wizard
Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Barbarians Wizard Skeleton Army
Valkyrie Wizard Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Barbarians Skeleton Army
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard
P.E.K.K.A
P.E.K.K.A
Wizard

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