My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Clone Goblin Drill
Giant Snowball
Goblin Curse Goblin Barrel Clone Goblin Drill
Zap
Goblin Curse Goblin Barrel Clone Goblin Drill Goblin Giant
Barbarian Barrel
Goblin Curse Goblin Barrel Clone Goblin Drill
The Log
Goblin Curse Goblin Barrel Clone Goblin Drill
Earthquake
Goblin Barrel Clone Goblin Drill
Arrows
Goblin Curse Goblin Barrel Clone Goblin Drill
Royal Delivery
Goblin Barrel Clone Goblin Drill
Fireball
Goblin Barrel Clone Goblin Drill
Poison
Goblin Curse Clone Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Clone Freeze Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Rage Goblin Barrel Clone Freeze Goblin Drill Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse Rage Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Goblin Giant Freeze
Goblin Curse
Zap
Rage
Goblin Giant
Goblin Barrel
Clone Goblin Drill Goblin Giant
Clone
Goblin Barrel Goblin Giant
Freeze
Zap
Goblin Drill
Goblin Barrel
Goblin Giant
Zap Rage Goblin Barrel Clone

Defense Synergies 1 1

Zap
Goblin Giant Goblin Drill
Goblin Curse
Rage
Goblin Barrel
Clone
Freeze
Goblin Drill
Zap
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Zap Goblin Curse Goblin Drill
Goblin Curse Freeze Goblin Drill
Goblin Curse Goblin Drill
Freeze Zap
Zap Goblin Curse Freeze
Zap Goblin Giant
Goblin Curse Goblin Drill
Goblin Curse Zap Freeze Goblin Drill Goblin Giant
Zap Goblin Curse
Goblin Drill Zap Goblin Curse Freeze
Zap Goblin Curse Freeze Goblin Drill
Goblin Curse Goblin Drill
Zap Goblin Curse Freeze Goblin Drill
Goblin Drill
Zap Goblin Drill
Zap Freeze Goblin Drill Goblin Curse
Goblin Curse Goblin Drill
Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap
Zap Goblin Giant
Zap Goblin Giant
Goblin Curse Goblin Drill Goblin Giant
Zap Goblin Curse Freeze Goblin Giant
Goblin Giant
Goblin Curse Goblin Giant
Zap Freeze
Goblin Curse Goblin Drill Goblin Giant
Zap Goblin Giant
Goblin Curse Goblin Giant
Goblin Curse
Zap Freeze Goblin Drill Goblin Giant
Zap Goblin Curse Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill
Zap Goblin Curse
Goblin Drill Goblin Giant
Freeze
Zap Goblin Curse
Zap Goblin Curse Freeze Goblin Giant
Zap Goblin Curse Freeze
Zap
Zap
Zap Goblin Curse
Freeze
Zap
Zap Goblin Drill
Freeze
Zap
Zap Goblin Curse
Zap Goblin Drill
Zap Goblin Curse Freeze
Zap
Zap
Zap Goblin Curse
Zap Goblin Curse
Zap Freeze
Zap
Zap Freeze
Goblin Curse
Zap Freeze
Zap Goblin Curse
Freeze
Zap
Zap
Zap Freeze
Zap
Zap Freeze Goblin Giant

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