My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Clone Tornado Void Poison Hunter Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Witch Inferno Dragon
Zap
Inferno Tower Wall Breakers Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Inferno Tower Wall Breakers Goblin Barrel Witch Magic Archer
The Log
Wall Breakers Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Wall Breakers Goblin Barrel Witch
Royal Delivery
Wall Breakers Goblin Barrel Witch Inferno Dragon Magic Archer
Fireball
Inferno Tower Wall Breakers Goblin Barrel Witch Inferno Dragon Magic Archer
Poison
Inferno Tower Witch Magic Archer
Lightning
Inferno Tower Witch Inferno Dragon Magic Archer Monk
Rocket
Inferno Tower Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Fireball Inferno Dragon Magic Archer Inferno Tower Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Fireball Inferno Dragon

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers Magic Archer
Inferno Tower
Wall Breakers
Fireball
Goblin Barrel
Witch
Inferno Dragon
Magic Archer
Fireball
Monk

Defense Synergies 0 1

Fireball
Inferno Tower
Inferno Tower
Fireball
Wall Breakers
Goblin Barrel
Witch
Inferno Dragon
Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Magic Archer
Inferno Tower Inferno Dragon Witch Monk
Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Inferno Dragon Monk
Fireball Monk
Fireball Magic Archer
Inferno Tower Inferno Dragon Fireball Witch Magic Archer
Fireball Inferno Tower Magic Archer Monk
Inferno Tower Witch Inferno Dragon
Inferno Tower
Witch Fireball Magic Archer
Inferno Tower Inferno Dragon Fireball Witch Magic Archer
Inferno Tower Fireball Witch
Fireball Witch Magic Archer
Inferno Tower Inferno Dragon
Inferno Tower Monk Fireball Inferno Dragon
Fireball Inferno Tower Witch
Fireball Witch Magic Archer
Witch Fireball Inferno Dragon Magic Archer
Inferno Tower Inferno Dragon
Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch
Fireball Inferno Dragon Magic Archer Monk
Inferno Tower Witch
Fireball Inferno Tower Monk
Inferno Tower Witch Inferno Dragon
Fireball Witch Magic Archer Monk
Fireball Inferno Tower Witch
Inferno Tower Inferno Dragon
Fireball Inferno Tower Witch Inferno Dragon Magic Archer Monk
Inferno Tower Witch Inferno Dragon
Inferno Dragon Inferno Tower Witch
Monk Fireball
Fireball Inferno Tower Witch
Fireball Witch Magic Archer
Inferno Tower Witch Fireball Inferno Dragon Magic Archer Monk
Fireball Inferno Tower Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Monk
Fireball Monk Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Witch Magic Archer Monk
Witch Magic Archer
Fireball Magic Archer
Fireball Monk
Fireball
Monk Fireball Magic Archer
Fireball Monk Magic Archer
Fireball Magic Archer
Fireball Magic Archer Monk
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Monk Fireball
Fireball Magic Archer Monk
Fireball Witch Magic Archer Monk
Fireball Magic Archer Monk
Fireball
Monk
Fireball Monk
Fireball Witch Magic Archer
Witch Inferno Dragon
Fireball Witch Magic Archer Monk
Fireball Witch Magic Archer Monk
Fireball Magic Archer
Fireball Witch Magic Archer
Fireball Witch
Fireball
Fireball Magic Archer
Fireball Magic Archer Monk
Fireball Magic Archer Monk
Fireball Witch Magic Archer
Fireball Witch Magic Archer Monk
Fireball
Fireball Magic Archer
Fireball Magic Archer
Monk Fireball
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: