My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Phoenix
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch
Fireball
Goblin Barrel Witch
Poison
Bats Witch Phoenix
Lightning
Witch Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Poison Phoenix Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Goblin Barrel
Zap
Giant Bats Poison Witch Phoenix
Giant
Bats Zap Goblin Barrel Poison Rocket Witch
Rocket
Giant
Goblin Barrel
Giant Bats
Poison
Giant Zap
Witch
Zap Giant
Phoenix
Zap

Defense Synergies 0 4

Bats
Zap
Zap
Bats Poison Witch Phoenix
Giant
Rocket
Goblin Barrel
Poison
Zap
Witch
Zap
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Bats Zap Witch Phoenix
Rocket Witch Bats
Witch Bats Phoenix
Rocket Poison
Bats Zap
Bats Rocket Zap Poison Witch Phoenix
Rocket Zap Poison Phoenix
Witch Phoenix
Phoenix
Bats Poison Witch Zap
Bats Zap Poison Witch Phoenix
Bats Zap Rocket Witch
Rocket Bats Zap Poison Witch
Phoenix
Rocket Zap
Bats Poison Witch
Bats Zap Witch
Zap Poison Witch Bats
Phoenix
Bats Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Poison Zap Rocket Phoenix
Bats Zap Rocket Witch
Rocket Bats Zap Phoenix
Witch Phoenix
Rocket Poison Bats Zap Witch
Rocket Bats Witch Phoenix
Phoenix
Zap Rocket Bats Poison Witch Phoenix
Witch Phoenix
Bats Witch Phoenix
Rocket Zap Poison Phoenix
Rocket Witch
Witch
Witch Phoenix Bats Zap Rocket Poison
Bats Poison Zap Witch Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Zap
Rocket Poison
Rocket Poison
Rocket Poison Zap
Poison Bats Zap Rocket Witch
Poison Witch
Poison Zap
Poison Zap
Rocket Bats Poison
Rocket Poison Zap
Poison Zap Rocket
Rocket Poison
Rocket Poison
Zap Poison
Rocket Zap Poison Witch
Rocket Poison
Rocket Poison
Bats Rocket
Rocket Zap Poison
Rocket Zap Poison Witch
Rocket Poison
Rocket Poison
Rocket
Rocket Zap Poison
Zap Poison Witch
Witch
Poison Zap Witch
Zap Poison Witch
Rocket Poison Zap
Poison Bats Zap Witch
Zap Rocket Bats Poison Witch
Poison Zap Rocket
Zap Rocket Poison
Rocket Poison
Zap Bats Rocket Witch
Rocket Poison Zap Witch
Poison Rocket
Zap Poison
Rocket Zap Poison
Zap Bats Rocket Poison Witch
Bats Zap Rocket Poison Witch
Poison Zap Rocket Witch
Rocket

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