My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Suspicious Bush X-Bow Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber Barbarians
Zap
Bomber Firecracker X-Bow Sparky
Barbarian Barrel
Bomber Firecracker Barbarians X-Bow Ice Wizard Magic Archer Sparky
The Log
Bomber Firecracker Barbarians Suspicious Bush X-Bow Sparky
Earthquake
Bomber Firecracker Barbarians X-Bow
Arrows
Bomber Firecracker Suspicious Bush
Royal Delivery
Bomber Firecracker Barbarians Ice Wizard Magic Archer Sparky
Fireball
Bomber Firecracker Barbarians Suspicious Bush X-Bow Ice Wizard Magic Archer Sparky
Poison
Bomber Firecracker Barbarians Suspicious Bush X-Bow Ice Wizard Magic Archer Sparky
Lightning
X-Bow Ice Wizard Magic Archer Sparky
Rocket
Barbarians X-Bow Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Firecracker Ice Wizard Magic Archer Barbarians X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Suspicious Bush Firecracker Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
X-Bow Sparky
Firecracker
X-Bow Sparky
Barbarians
Suspicious Bush
X-Bow
Bomber Firecracker Ice Wizard
Ice Wizard
X-Bow
Magic Archer
Sparky
Bomber Firecracker

Defense Synergies 0 4

Bomber
X-Bow
Firecracker
X-Bow Ice Wizard
Barbarians
Suspicious Bush
X-Bow
Bomber Firecracker Ice Wizard
Ice Wizard
Firecracker X-Bow
Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker X-Bow Magic Archer Sparky
Barbarians Sparky Firecracker X-Bow Ice Wizard
Barbarians Sparky Bomber Ice Wizard
Barbarians Sparky Firecracker Ice Wizard
Bomber Firecracker Barbarians X-Bow Sparky
Bomber Firecracker X-Bow Ice Wizard Magic Archer
Firecracker X-Bow Ice Wizard Magic Archer
Barbarians X-Bow Magic Archer Sparky
Barbarians Sparky X-Bow Ice Wizard
Bomber Firecracker Barbarians Ice Wizard Sparky
Barbarians Ice Wizard Bomber Firecracker X-Bow Magic Archer
Firecracker Ice Wizard Magic Archer
Barbarians Sparky Bomber X-Bow Ice Wizard
Bomber Sparky Firecracker Barbarians X-Bow Magic Archer
Barbarians Sparky X-Bow
Barbarians X-Bow Sparky
Barbarians Sparky Bomber Firecracker X-Bow
Bomber Firecracker Barbarians X-Bow Ice Wizard Magic Archer
Bomber Firecracker Barbarians Ice Wizard Magic Archer
Barbarians Sparky
Bomber Firecracker Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians X-Bow Sparky
Bomber Firecracker X-Bow Magic Archer
Barbarians Sparky
Barbarians X-Bow Sparky
Barbarians Sparky
Firecracker Ice Wizard Magic Archer
Sparky Barbarians Ice Wizard
Barbarians Sparky
Firecracker Barbarians X-Bow Magic Archer Sparky
Barbarians Sparky
Barbarians Sparky
Barbarians
Barbarians Sparky
Bomber Firecracker Barbarians Magic Archer Sparky
Barbarians Sparky Bomber Firecracker X-Bow Magic Archer
Bomber Firecracker Barbarians Ice Wizard Magic Archer Sparky
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker X-Bow Sparky
Firecracker X-Bow Ice Wizard Magic Archer
X-Bow Magic Archer Sparky
Firecracker Barbarians Sparky
Bomber Firecracker Magic Archer Sparky
Firecracker Ice Wizard Magic Archer
Bomber Firecracker Magic Archer Sparky
X-Bow Firecracker Ice Wizard Magic Archer
Firecracker X-Bow
X-Bow Sparky
Firecracker X-Bow Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker X-Bow Magic Archer
Firecracker X-Bow Magic Archer Sparky
X-Bow Bomber Firecracker Magic Archer Sparky
Magic Archer Firecracker X-Bow Sparky
Sparky
Bomber Sparky
Bomber Firecracker X-Bow Magic Archer Sparky
Bomber Firecracker X-Bow Magic Archer
X-Bow Magic Archer Sparky
X-Bow Sparky
Barbarians X-Bow
Firecracker Bomber Ice Wizard Magic Archer Sparky
Firecracker X-Bow Ice Wizard Magic Archer Sparky
X-Bow Magic Archer Sparky
Firecracker X-Bow Magic Archer Sparky
Firecracker X-Bow Ice Wizard Magic Archer Sparky
Firecracker
Sparky
Bomber X-Bow Magic Archer Sparky
Firecracker Magic Archer Sparky
Sparky
Firecracker Magic Archer Sparky
Barbarians X-Bow Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker Magic Archer Sparky
Bomber Firecracker Magic Archer
Sparky
Firecracker Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker X-Bow Magic Archer Sparky
Sparky
Firecracker Sparky

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