My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Tombstone Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Goblin Barrel Balloon
Giant Snowball
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch Balloon
Zap
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch Balloon
Barbarian Barrel
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch
The Log
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch
Earthquake
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch
Arrows
Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch
Royal Delivery
Skeletons Spear Goblins Bomber Goblin Barrel Witch Balloon
Fireball
Bomber Tombstone Goblin Barrel Witch Balloon
Poison
Spear Goblins Bomber Tombstone Witch Balloon
Lightning
Tombstone Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Bomber Tombstone Goblin Barrel Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins Bomber

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Balloon
Bomber
Tombstone
Mirror
Goblin Barrel Balloon
Goblin Barrel
Spear Goblins Mirror Balloon
Witch
Balloon
Spear Goblins Mirror Goblin Barrel

Defense Synergies 0 7

Skeletons
Spear Goblins Bomber Tombstone Witch
Spear Goblins
Skeletons Tombstone
Bomber
Skeletons Tombstone
Tombstone
Skeletons Spear Goblins Bomber Mirror
Mirror
Tombstone
Goblin Barrel
Witch
Skeletons
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone
Skeletons Tombstone Witch
Witch Skeletons Bomber Tombstone
Witch Skeletons Tombstone
Bomber Tombstone
Skeletons Spear Goblins Bomber
Spear Goblins Tombstone Witch
Witch Skeletons Tombstone
Skeletons Spear Goblins Bomber
Witch Skeletons Spear Goblins Bomber Tombstone
Spear Goblins Witch
Tombstone Skeletons Bomber Witch
Bomber Tombstone Witch
Tombstone
Skeletons Bomber Tombstone Witch
Tombstone Spear Goblins Bomber Witch
Witch Spear Goblins Bomber Tombstone
Bomber Spear Goblins Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tombstone Witch
Bomber
Tombstone Skeletons Spear Goblins Witch
Skeletons Tombstone Witch
Skeletons Witch
Skeletons Spear Goblins Tombstone Witch
Skeletons Spear Goblins Tombstone Witch
Witch Skeletons Tombstone
Tombstone Witch
Skeletons Tombstone Witch
Bomber Witch
Tombstone Witch Skeletons Spear Goblins Bomber
Bomber Witch
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Spear Goblins Witch
Bomber Witch
Spear Goblins Bomber Witch
Bomber
Bomber
Bomber Witch
Bomber Witch
Witch
Witch
Witch
Witch
Witch
Bomber
Spear Goblins Tombstone Witch
Witch
Bomber
Witch
Witch
Witch

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