My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Goblin Cage Balloon Bowler Royal Ghost Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Balloon
Zap
Spear Goblins Balloon
Barbarian Barrel
Spear Goblins Goblin Cage Royal Ghost
The Log
Spear Goblins Goblin Cage
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Goblin Cage Balloon Bowler Royal Ghost Mother Witch
Fireball
Goblin Cage Balloon Bowler Mother Witch
Poison
Spear Goblins Goblin Cage Balloon Mother Witch
Lightning
Ice Golem Goblin Cage Balloon Bowler Mother Witch
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Bowler Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Royal Ghost Goblin Cage Mother Witch Golden Knight Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Royal Ghost Goblin Cage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Cage Balloon Bowler Royal Ghost
Ice Golem
Spear Goblins Balloon Mother Witch
Goblin Cage
Spear Goblins Balloon Royal Ghost
Balloon
Ice Golem Spear Goblins Goblin Cage Royal Ghost Golden Knight
Bowler
Spear Goblins Mother Witch
Royal Ghost
Spear Goblins Goblin Cage Balloon Mother Witch Golden Knight
Mother Witch
Ice Golem Bowler Royal Ghost
Golden Knight
Balloon Royal Ghost

Defense Synergies 1 12

Spear Goblins
Ice Golem Goblin Cage Bowler Royal Ghost Golden Knight
Ice Golem
Spear Goblins Bowler Royal Ghost Mother Witch
Goblin Cage
Spear Goblins Bowler Mother Witch
Balloon
Bowler
Spear Goblins Ice Golem Goblin Cage Mother Witch
Royal Ghost
Spear Goblins Ice Golem Mother Witch
Mother Witch
Ice Golem Goblin Cage Bowler Royal Ghost Golden Knight
Golden Knight
Spear Goblins Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Ice Golem Goblin Cage Golden Knight
Goblin Cage
Goblin Cage Bowler
Goblin Cage Bowler
Goblin Cage Bowler
Bowler Spear Goblins Royal Ghost Mother Witch
Spear Goblins Goblin Cage
Bowler Ice Golem Goblin Cage Golden Knight
Goblin Cage
Spear Goblins Ice Golem Bowler Royal Ghost
Mother Witch Spear Goblins Ice Golem Bowler Royal Ghost
Spear Goblins
Goblin Cage Bowler
Bowler Goblin Cage Royal Ghost Golden Knight
Goblin Cage
Goblin Cage Bowler
Goblin Cage Bowler
Goblin Cage Spear Goblins Bowler Royal Ghost Golden Knight
Goblin Cage Spear Goblins Ice Golem Bowler Royal Ghost Mother Witch
Goblin Cage
Bowler Royal Ghost Spear Goblins Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Goblin Cage Bowler Royal Ghost
Ice Golem Bowler Royal Ghost
Spear Goblins Ice Golem Goblin Cage Bowler Golden Knight
Bowler Ice Golem Goblin Cage
Goblin Cage Bowler
Mother Witch Ice Golem
Spear Goblins Ice Golem Goblin Cage Bowler
Goblin Cage
Goblin Cage Spear Goblins Ice Golem
Goblin Cage
Goblin Cage Bowler Golden Knight
Goblin Cage Bowler
Bowler Ice Golem Goblin Cage Golden Knight
Goblin Cage Bowler
Spear Goblins Ice Golem Goblin Cage Bowler Golden Knight
Bowler Ice Golem Goblin Cage Royal Ghost Mother Witch Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Royal Ghost Golden Knight
Bowler Royal Ghost Golden Knight
Ice Golem
Bowler
Mother Witch Spear Goblins Ice Golem
Bowler
Ice Golem Bowler
Golden Knight
Bowler
Bowler Golden Knight
Ice Golem Bowler Golden Knight
Ice Golem
Spear Goblins Bowler Golden Knight
Bowler
Bowler
Bowler Mother Witch Golden Knight
Bowler
Bowler
Ice Golem Mother Witch Bowler
Bowler Royal Ghost Golden Knight
Bowler Golden Knight
Golden Knight
Ice Golem Mother Witch
Bowler
Bowler
Spear Goblins
Bowler
Ice Golem Bowler
Bowler Golden Knight
Bowler Royal Ghost Golden Knight
Bowler

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