My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Balloon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Dark Prince Balloon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Balloon Prince
Giant Snowball
Barbarians Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Dark Prince Balloon Prince
Barbarian Barrel
Barbarians Skeleton Army Dark Prince
The Log
Barbarians Skeleton Army Dark Prince Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Baby Dragon Dark Prince Balloon Prince P.E.K.K.A
Fireball
Barbarians Skeleton Army Baby Dragon Balloon
Poison
Barbarians Skeleton Army Balloon
Lightning
Baby Dragon Dark Prince Balloon Prince
Rocket
Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Baby Dragon Dark Prince Freeze Barbarians Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Baby Dragon Dark Prince Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Skeleton Army
Baby Dragon
Dark Prince Balloon Prince P.E.K.K.A
Dark Prince
Prince Baby Dragon Balloon
Freeze
Balloon
Balloon
Freeze Barbarians Baby Dragon Dark Prince
Prince
Dark Prince Baby Dragon
P.E.K.K.A
Baby Dragon

Defense Synergies 0 7

Barbarians
Skeleton Army
Skeleton Army
Barbarians Freeze Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A
Dark Prince
Baby Dragon Prince
Freeze
Skeleton Army
Balloon
Prince
Skeleton Army Baby Dragon Dark Prince
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Dark Prince Prince
Barbarians Skeleton Army Prince P.E.K.K.A Dark Prince Freeze
Barbarians Skeleton Army Prince P.E.K.K.A Dark Prince
Barbarians Skeleton Army Dark Prince Prince P.E.K.K.A
Skeleton Army Freeze Baby Dragon Dark Prince
Baby Dragon Freeze
Barbarians Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Dark Prince Prince
Barbarians Skeleton Army Baby Dragon Dark Prince Freeze
Baby Dragon
Barbarians Skeleton Army Prince P.E.K.K.A Dark Prince Freeze
Skeleton Army Barbarians Baby Dragon Dark Prince Freeze Prince P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Freeze Prince P.E.K.K.A
Barbarians Skeleton Army Dark Prince Prince P.E.K.K.A
Barbarians Skeleton Army Baby Dragon Dark Prince Prince
Baby Dragon Freeze Barbarians Dark Prince
Barbarians P.E.K.K.A Prince
Skeleton Army Dark Prince Barbarians Baby Dragon Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Dark Prince Prince P.E.K.K.A
Baby Dragon Prince
Barbarians Skeleton Army P.E.K.K.A Dark Prince Prince
Skeleton Army Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Skeleton Army Dark Prince Prince
Baby Dragon Freeze
Skeleton Army Dark Prince Prince P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Skeleton Army Dark Prince Prince
Freeze P.E.K.K.A Barbarians Skeleton Army Baby Dragon Dark Prince Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Dark Prince Prince
Skeleton Army P.E.K.K.A Barbarians Dark Prince Prince
Barbarians Skeleton Army Dark Prince Prince P.E.K.K.A
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Baby Dragon Dark Prince Freeze Prince P.E.K.K.A
Barbarians Baby Dragon Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Barbarians Dark Prince Freeze Prince
Baby Dragon Dark Prince
Baby Dragon Freeze
Baby Dragon
Baby Dragon Freeze
Prince
Dark Prince Prince
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon Prince
Baby Dragon
Baby Dragon
Freeze
Baby Dragon Dark Prince Prince
Baby Dragon
Baby Dragon Prince
Prince
Barbarians Baby Dragon
Freeze Baby Dragon Dark Prince
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Freeze
Freeze
P.E.K.K.A Prince
Barbarians Skeleton Army Dark Prince Freeze Prince
Baby Dragon
Freeze
Baby Dragon Dark Prince Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A
Baby Dragon Freeze
Baby Dragon Dark Prince Freeze Prince
Prince P.E.K.K.A

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