My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Dark Prince Miner
Giant Snowball
Cannon Battle Ram Goblin Barrel Skeleton Army Baby Dragon Miner
Zap
Cannon Battle Ram Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Cannon Valkyrie Battle Ram Goblin Barrel Skeleton Army Dark Prince
The Log
Cannon Battle Ram Goblin Barrel Skeleton Army Dark Prince
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Battle Ram Goblin Barrel Skeleton Army Baby Dragon Dark Prince Miner
Fireball
Cannon Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Poison
Cannon Skeleton Army
Lightning
Cannon Valkyrie Battle Ram Baby Dragon Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Baby Dragon Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Skeleton Army Miner Valkyrie Battle Ram Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Skeleton Army Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Goblin Barrel Battle Ram Baby Dragon Dark Prince
Battle Ram
Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Valkyrie Dark Prince Battle Ram Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Battle Ram Goblin Barrel Dark Prince Miner
Dark Prince
Goblin Barrel Valkyrie Baby Dragon Miner
Miner
Goblin Barrel Baby Dragon Dark Prince

Defense Synergies 0 6

Cannon
Valkyrie Skeleton Army Baby Dragon Dark Prince
Valkyrie
Cannon Baby Dragon
Battle Ram
Goblin Barrel
Skeleton Army
Cannon
Baby Dragon
Cannon Valkyrie Dark Prince
Dark Prince
Cannon Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Skeleton Army Cannon Valkyrie Dark Prince
Cannon Skeleton Army Valkyrie Dark Prince
Cannon Skeleton Army Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince
Skeleton Army Cannon Valkyrie Baby Dragon Dark Prince
Cannon Baby Dragon
Cannon Valkyrie Baby Dragon
Cannon Skeleton Army
Skeleton Army Cannon Valkyrie Dark Prince Miner
Valkyrie Skeleton Army Cannon Baby Dragon Dark Prince
Baby Dragon
Cannon Skeleton Army Valkyrie Dark Prince
Valkyrie Skeleton Army Cannon Baby Dragon Dark Prince
Skeleton Army Cannon
Skeleton Army Cannon
Cannon Valkyrie Skeleton Army Dark Prince
Cannon Valkyrie Skeleton Army Baby Dragon Dark Prince
Valkyrie Baby Dragon Cannon Dark Prince
Cannon
Valkyrie Skeleton Army Dark Prince Cannon Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince
Valkyrie Baby Dragon Miner
Skeleton Army Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince
Cannon Valkyrie Skeleton Army Dark Prince
Baby Dragon
Skeleton Army Dark Prince Valkyrie
Valkyrie Skeleton Army Dark Prince
Valkyrie Skeleton Army Baby Dragon Dark Prince
Cannon Skeleton Army
Valkyrie Dark Prince
Skeleton Army Valkyrie Dark Prince
Skeleton Army Dark Prince Cannon Valkyrie
Cannon Valkyrie Skeleton Army Baby Dragon
Skeleton Army Valkyrie Baby Dragon Dark Prince
Valkyrie Cannon Baby Dragon Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Valkyrie Dark Prince
Valkyrie Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Miner
Miner Valkyrie Dark Prince
Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Valkyrie Baby Dragon Miner
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Dark Prince
Miner Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Baby Dragon
Miner
Skeleton Army Dark Prince
Baby Dragon
Miner Valkyrie Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner

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