My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince Prince
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Inferno Tower Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Dark Prince Witch
The Log
Hog Rider Goblin Barrel Dark Prince Witch Prince
Earthquake
Hog Rider Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Fireball
Hog Rider Inferno Tower Goblin Barrel Baby Dragon Witch
Poison
Inferno Tower Witch
Lightning
Inferno Tower Baby Dragon Dark Prince Witch Prince
Rocket
Hog Rider Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Hog Rider Baby Dragon Dark Prince Inferno Tower Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Hog Rider Baby Dragon Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Goblin Barrel Baby Dragon Dark Prince Witch Prince
Inferno Tower
Goblin Barrel
Dark Prince Prince Hog Rider Baby Dragon P.E.K.K.A
Baby Dragon
Hog Rider Goblin Barrel Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Goblin Barrel Prince Hog Rider Baby Dragon Witch
Witch
Hog Rider Baby Dragon Dark Prince Prince P.E.K.K.A
Prince
Goblin Barrel Dark Prince Hog Rider Baby Dragon Witch
P.E.K.K.A
Goblin Barrel Baby Dragon Witch

Defense Synergies 0 10

Hog Rider
Inferno Tower
Baby Dragon Dark Prince Prince
Goblin Barrel
Baby Dragon
Inferno Tower Dark Prince Witch Prince P.E.K.K.A
Dark Prince
Inferno Tower Baby Dragon Witch Prince
Witch
Baby Dragon Dark Prince Prince
Prince
Inferno Tower Baby Dragon Dark Prince Witch
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Dark Prince Witch Prince
Inferno Tower Witch Prince P.E.K.K.A Dark Prince
Inferno Tower Witch Prince P.E.K.K.A Dark Prince
Dark Prince Prince P.E.K.K.A
Baby Dragon Dark Prince
Inferno Tower Baby Dragon Witch
Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Prince
Inferno Tower Dark Prince Prince
Witch Baby Dragon Dark Prince
Inferno Tower Baby Dragon Witch
Inferno Tower Prince P.E.K.K.A Dark Prince Witch
Baby Dragon Dark Prince Witch Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Prince P.E.K.K.A
Inferno Tower Dark Prince Witch Prince P.E.K.K.A
Baby Dragon Dark Prince Witch Prince
Baby Dragon Witch Dark Prince
P.E.K.K.A Inferno Tower Prince
Dark Prince Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Witch Prince P.E.K.K.A
Baby Dragon Prince
P.E.K.K.A Inferno Tower Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince Witch Prince
Baby Dragon Witch
Dark Prince Prince P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Dark Prince Prince
P.E.K.K.A Inferno Tower Baby Dragon Dark Prince Witch Prince
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Dark Prince Witch Prince
P.E.K.K.A Dark Prince Prince
Dark Prince Prince P.E.K.K.A Inferno Tower Witch
Baby Dragon Witch
Inferno Tower Witch Baby Dragon Dark Prince Prince P.E.K.K.A
Inferno Tower Baby Dragon Dark Prince Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince Prince
Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Prince
Dark Prince Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon
Baby Dragon Dark Prince Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Witch
P.E.K.K.A Prince
Dark Prince Witch Prince
Baby Dragon Witch
Baby Dragon Dark Prince Prince
Baby Dragon
Dark Prince Prince P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Prince
Prince P.E.K.K.A

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